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Enchanted Mushroom Music's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio - Did the entry make good use of audio? | #2 | 4.386 | 4.600 |
| Originality - How original was the entry. | #6 | 3.909 | 4.100 |
| Theme incorporation - How well did the entry fit the theme. | #14 | 3.528 | 3.700 |
| Overall | #15 | 3.258 | 3.417 |
| User experience - How well was the user interaction implemented. | #16 | 3.146 | 3.300 |
| Fun factor - How much fun was the entry to play. | #17 | 2.860 | 3.000 |
| Haptics - Did the entry make good use of haptics? | #18 | 1.716 | 1.800 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot version used
4.4dev3
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Comments
Good job! I enjoyed the combinations of enabling different music tracks.
thank you! I had a great time learning on this jam, and grateful for you and Bastiaan making it happen!
Kudos on making your first solo Godot project! Very cool music!
thanks for your words of encouragement :) big fan of your stuff
Neat concept! Wasnt sure what to do at first but just started giving the mushrooms the orb and vibing lol, good job!
thanks for your kind words :)
Very nicely done, with awesome music.
thank you!
Nice music choice! I like the feeling when I light up all the mushrooms.
nice music too on yours 🤪
You made very nice visuals and the music was so fitting.
The orb sometimes glitched away from my hand though eventhough I still grabbed it 🤷🏻
thanks! Yeah it might be the weird way I handled the animation of the orb, not sure
Wonderful job! Great concept, and executed really well. I tried a whole bunch of different combinations of mushrooms and the music they made all worked together nicely, while each having a unique character. What did you do in Godot to synchronize all the tracks?
Anyway, this one was super fun, and I think could be really interesting as a bigger experience
Thanks David! I didn't really do anything fancy in engine, just put all 6 layers of my music as separate tracks on the same AudioStreamSynchronized stream, which was then played by the same AudioStreamPlayer node. There's a method for setting the volume of a specific track in the AudioStreamSynchronized stream.
Ideally I would have liked for each mushroom to have spatially positioned sounds but didn't work out how to do that and I suspect that would require custom scripts which was more than I could manage in the timeframe. Anyway luckily it turned out that the mix of the music was nice just as non-diegetic sound.
As a side note, I tried to follow your tutorial on exporting to WebXR and it was all going well until the final step, which errored out because Godot couldn't open a specific zip file in the export template or something :(
Ah, cool! I haven't ever used AudioStreamSynchronized, I think it's new in Godot 4.3. I'll have to take a look at that.
> As a side note, I tried to follow your tutorial on exporting to WebXR and it was all going well until the final step, which errored out because Godot couldn't open a specific zip file in the export template or something :(
Oh, no! Let me know if you want try and debug your problem. Just ping me on the Godot discord or rocketchat (I'm dsnopek in both places)
incredible sound, made me dance a little.
I like how the mushrooms light up too.
How did you made the music? is it with various layers and then you sincronized them? or how you add another mushroom to the sound
thanks!
The music was separated into 6 layers (base layer that is always on, then one for each mushroom)
The layers are then all put into the same AudioStreamSynchronized resource
Wow, this was really cool.
The sound was absolut amazing and trippy. Also love throwing the orb and how playful it moves.
Good job!