I really liked how the player's shield was also a mirror. Very cool puzzle mirror dungeon. Well done!
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That was a thoroughly fun experience! The eerie music, funky looking character, color switching & doors, cylindrical world, and "always faster" were well executed. I wonder what it would be like if the music increased in speed too. Kudos on making a leaderboard - though I'm not sure why but it didn't reflect my best run, which was an epic one that had a much higher score than the embarrassingly low one reflected on the board.
Kudos for trying to make a game that meets the requirements of 3 different game jams! To smooth out the jumping issue when standing next to a wall, just create a physics material (or 2d physics material) and set the friction to zero, and have that be the default physics material. That will allow the character to glide against the wall more easily.