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A jam submission

trenchlineView game page

It takes two hands to hold the line.
Submitted by squid_iwl — 17 hours, 9 minutes before the deadline
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trenchline's itch.io page

Results

CriteriaRankScore*Raw Score
User experience - How well was the user interaction implemented.#93.4693.800
Fun factor - How much fun was the entry to play.#132.9213.200
Audio - Did the entry make good use of audio?#152.5562.800
Haptics - Did the entry make good use of haptics?#180.9131.000
Overall#182.2522.467
Originality - How original was the entry.#202.0082.200
Theme incorporation - How well did the entry fit the theme.#201.6431.800

Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Godot version used
["3.6"]

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Comments

Jam Host(+1)

Got potential but needed a bit more to be fun. The idea is definitely good.  Wish I could play it seated, didn't seem to allow me to.

Developer(+1)

Thank you! Yea, I need to add height settings and seated/ standing options if I want to flesh it out. I enjoyed the jam, thank you for hosting!

Submitted(+1)

I enjoyed peering through the fog to try to spot the enemies. The aim on the machine gun was very accurate through the sights. the enemies didn't stand a chance.

I was able to do all the actions one-handed, and would have loved to see some particle effects for the enemies' destruction too, but it's good enough for a jam. I do wish there was a way to reset the position in the world properly in game, as the gun was too far forward and my monitor was blocking it. When I tried to reset, it changed the height (on Meta Quest 3 via Meta Quest Link) so that I couldn't see above the trench. I had to restart the game several times to get it right.

Submitted(+1)

Very fun! For some reason I had no audio though :(

Also, you could do everything with just one hand, 1/10 theme incorporation (Joke!)

Submitted(+1)

I recorded my playthrough 

Developer

I love the video! Seeing someone else play my game for the first time is awesome! I was taking notes, and I dig and echo a lot of the feedback. A better difficulty curve where it ramps up a bit faster, more SFX on the gun, and haptics on the controller. I can also see that pushing the fog out a little more could leave more room for more targets and enable the player to reload mid-round. Buying or earning lives, equipment like barbed wire and mines, there's plenty to explore. I think it could definitely polish up into an even more fun game. Thanks for playing! loved the video.

Developer

Godot version was 4.4.stable.mono

(+1)

IT'S AWESOME DATTEBAYO

makes me forget I don't have ball

Developer

i miss my family :(

(+1)

!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

dreams do come true