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A jam submission

Everything is Open Source if you can read Binary CodeView game page

A VR puzzle game about an assembly esolang that only uses 0s and 1s. Godot XR Jam Submission
Submitted by PuntitOwO — 1 day, 23 hours before the deadline
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Everything is Open Source if you can read Binary Code's itch.io page

Results

CriteriaRankScore*Raw Score
Originality - How original was the entry.#103.6514.000
Theme incorporation - How well did the entry fit the theme.#113.8344.200
User experience - How well was the user interaction implemented.#143.1043.400
Overall#142.7993.067
Audio - Did the entry make good use of audio?#152.5562.800
Fun factor - How much fun was the entry to play.#172.7393.000
Haptics - Did the entry make good use of haptics?#180.9131.000

Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Godot version used
4.4

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Comments

Submitted(+1)

seconding the request for a windows version (for steamVR) or source code.

Jam Host(+1)

Trying to flip some of the instructions to get to the ascii table was a PITA, other than that, a solid experience!

Submitted

Definitely resurfaced some old buried memories from my college assembly language course, but a fun concept! Intimidating to look at first, but given the super simple 0/1 interface, was fairly quick to figure out. The help documents to the side was a great idea. And there definitely was some sort of primal enjoyment from typing out the zeros and ones in a bongo like rhythm.

Submitted

Based off the description I really want to play this game, but I have a Pico and I assume this is a Quest-only APK. Any chance you could make a WebXR, Windows or Pico build? (I don't know what the jam rules are about making new builds during the voting, but I would be happy to play it afterwards.)

I suppose technically it is open source if I can read binary code :)

Submitted (1 edit) (+1)

That was great! Binary is a very clever take on the theme, and the user interface as well as the instructions were very well designed. The confetti at the end was a nice touch!

As far as the gameplay: I personally really enjoy programming in 6502 assembly - it's what I end up doing when I'm burnt out on all of my usual projects. So, I really enjoyed this! (Although, it's much more like programming with a machine language monitor than assembly - but given the very simple instruction set, it wasn't nearly as annoying as that usually ends up being :-))

The one note I would give is that it would have been nice to have the ASCII table on a separate object. I almost didn't realize it was there, and was going to end up opening one on my phone. But once I knew it was there, actually flipping the page over was kind of painful, I had to contort my hand around. Anyway, a very small thing.

Great work!

Developer

Thanks! I agree on the page flipping thing, but unfortunately the pages objects were the last thing I worked on so I just couldn’t give them the love they needed and deserved 😢