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Everything is Open Source if you can read Binary Code's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Originality - How original was the entry. | #10 | 3.651 | 4.000 |
| Theme incorporation - How well did the entry fit the theme. | #11 | 3.834 | 4.200 |
| User experience - How well was the user interaction implemented. | #14 | 3.104 | 3.400 |
| Overall | #14 | 2.799 | 3.067 |
| Audio - Did the entry make good use of audio? | #15 | 2.556 | 2.800 |
| Fun factor - How much fun was the entry to play. | #17 | 2.739 | 3.000 |
| Haptics - Did the entry make good use of haptics? | #18 | 0.913 | 1.000 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot version used
4.4
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Comments
seconding the request for a windows version (for steamVR) or source code.
Trying to flip some of the instructions to get to the ascii table was a PITA, other than that, a solid experience!
Definitely resurfaced some old buried memories from my college assembly language course, but a fun concept! Intimidating to look at first, but given the super simple 0/1 interface, was fairly quick to figure out. The help documents to the side was a great idea. And there definitely was some sort of primal enjoyment from typing out the zeros and ones in a bongo like rhythm.
Based off the description I really want to play this game, but I have a Pico and I assume this is a Quest-only APK. Any chance you could make a WebXR, Windows or Pico build? (I don't know what the jam rules are about making new builds during the voting, but I would be happy to play it afterwards.)
I suppose technically it is open source if I can read binary code :)
That was great! Binary is a very clever take on the theme, and the user interface as well as the instructions were very well designed. The confetti at the end was a nice touch!
As far as the gameplay: I personally really enjoy programming in 6502 assembly - it's what I end up doing when I'm burnt out on all of my usual projects. So, I really enjoyed this! (Although, it's much more like programming with a machine language monitor than assembly - but given the very simple instruction set, it wasn't nearly as annoying as that usually ends up being :-))
The one note I would give is that it would have been nice to have the ASCII table on a separate object. I almost didn't realize it was there, and was going to end up opening one on my phone. But once I knew it was there, actually flipping the page over was kind of painful, I had to contort my hand around. Anyway, a very small thing.
Great work!
Thanks! I agree on the page flipping thing, but unfortunately the pages objects were the last thing I worked on so I just couldn’t give them the love they needed and deserved 😢