Fun concept, and satisfying puzzles. It helped re-enforce my life choices to not be a professional baseball pitcher, bowler, or have twins.
henchao
Creator of
Recent community posts
Definitely resurfaced some old buried memories from my college assembly language course, but a fun concept! Intimidating to look at first, but given the super simple 0/1 interface, was fairly quick to figure out. The help documents to the side was a great idea. And there definitely was some sort of primal enjoyment from typing out the zeros and ones in a bongo like rhythm.
Thanks so much for the feedback! During the "Bad Pop" phase, I originally planned on implementing other ways to interact with the suspect to get them to crack, such as shining the light on them, shaking toys closer to their face, or if I was able to also support hand tracking, wagging a finger at them.
The current implementation though was interacting with the toy in the same way but as the "Bad Pop". An invisible mood value would then decrease, and once you hit a predefined threshold value, the suspect would have "cracked". In retrospect, I probably should have implemented some way to provide feedback to the player that you were correctly applying pressure and progressing down the right path during that phase.
Ah, sorry you were stuck, but thanks so much for the feedback! Unfortunately, it sounds like you might have ran into a bug that I didn't get the chance to figure out before the end of the jam, but you were right that the toys should have helped slow down the bar and progress the game.
I also wanted to have some "talking" dialogue show as you activated the toys to provide that visual feedback that you were going down the right track, but ran out of time. From your feedback though, I probably should have prioritized that to improve the gameplay.
