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Wintermute's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Fun factor - How much fun was the entry to play. | #7 | 3.333 | 3.333 |
| User experience - How well was the user interaction implemented. | #11 | 3.333 | 3.333 |
| Audio - Did the entry make good use of audio? | #12 | 3.111 | 3.111 |
| Haptics - Did the entry make good use of haptics? | #14 | 1.222 | 1.222 |
| Overall | #15 | 2.722 | 2.722 |
| Originality - How original was the entry. | #17 | 2.778 | 2.778 |
| Theme incorporation - How well did the entry fit the theme. | #17 | 2.556 | 2.556 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot version used
["3.6"]
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Comments
A nice little shooter! Great work :-)
A little more feedback from the enemies would been nice. I couldn't really tell when I was hurting them or they were hurting me. And I kept picking up the health, but I never really knew how much health I had.
It says you used Godot 3.6? Was that in error? I know the selection was weird/broken for a bit. But if you did use Godot 3.6, I'm curious about why not Godot 4.x?
I was using 4.4 I believe. I think it says 3.6 as there was an error where it didn't show the versions correctly on the survey before you submit.
Really cool concept, would have loved a lot more levels, but that would undo the it takes 2 theme :)
Cool game, always love a shooter.
Was a bit confused at start and thought I did something wrong so I embarassedly had to watch Copper Tunics video to see if I missed something haha. I thought I had to run to the finish line quickly or something because it did not seem like the enemies hurt me since I could not see any lasers. When I shot them nothing happened either so I thought they might have been good guys with the blue colour and all. The game would be a lot better with some feedback for when you hit the enemy and some way of showing their bullets/lasers. Maybe make it so they rotate towards you as well.
The general vibe was quite cool, simple usage of models for the weapon, walls and hands but it added a lot and made it feel more like its owngame than if it would have been the standard stuff. I liked looking around a corner slowly to see if there was an enemy or not. It was cool that the screen got darker when hit, the health kits could show this by being more lightful. Thanks for the game!
I like the minimalist aesthetic - it immediately made me think of the tutorial levels for System Shock 2. The Stephen Hawking voice was cool.
It was a pretty tense shooter (especially later in the levels knowing you would have to restart) and good tactical management of health (having to avoid picking up health if you're about to go into a fight).
I like the representation of screen brightness as health, though I would have liked some more feedback on the enemy attacks (I was not even sure at first what was happening because they don't shoot bullets, you just take damage, and you seem to not be able to take cover once they start shooting).
I recorded my playthrough, cool cyberpunk atmosphere!
Thanks for playing!