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Effiayre

28
Posts
1
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3
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2
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A member registered Aug 27, 2025 · View creator page →

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It was fun to see this as a concept for recording beat maps. I think it was hard to predict what was going to happen in the song, so maybe the addition of a waveform would make it easier. It also felt like my notes were mistimed when I went to play the song back so maybe changing the timing a beat or the option to do so would be a good improvement.

I was a big fan of the atmosphere of this game along with the small incorporation of world-building. The rewind mechanic was really fun to play around with and I was a big fan of the puzzles. The chrono-crank reminds me of the gravity gun from half life 2.

I liked the puzzling nature of the game and found it to be well designed and not too straightforward. I think the graphics needed more continuity and less blend of different styles. The dog is pretty hard to control, and definitely needs some polish. I also think it was hard to tell what you could fit through as the dog since its view was set so low. I also didn't really like the UI following your head and found it quite nausea inducing. I think the snapzones of the objects that use them should have been set to Range instead of Drop because it was kind of difficult to get them to work sometimes. I think the idea of the game was really unique and it contributed greatly to the fun factor. Overall a good concept with good puzzle design that could have used some for polish.

Loved the atmosphere though I do wish it fit the theme more. I found it hard to control (Maybe I didn't understand how to control it) A tutorial could have definitely been useful to understand the mechanics better. I also commonly went through the islands and that was kind of immersion breaking. Overall, I loved the game and the relaxation element.

I'd love to work with you! I am Effiayre on discord and I'm in the godot discord. You can check out my itch page to see some of my work. Sorry for the late reply.

I'm a jack of all trades when it comes to making games. I'd say I'm most proficient in programming and level design. I'm not really much of an idea guy or a 3d artist so if you can bring that to the table, that'd be nice. You can check my page to see my work.

Very interesting game about making potions. I think the main issue with this game was communicating to the player what to do. You kind of just get thrown into the world and have to figure out what to do on your own. There's also some non-intuitive steps to take to be able to give the potion to the customer. This jam fit the theme pretty well, with the (Spoiler alert) potion that you're not supposed to make. The scene is well crafted and looks visually appealing. Overall, great game!

Very interesting experience. This game feels like an early vr game from the Google Cardboard/Oculus Devkit days. I like the usage of looking at objects to interact with them. The game's graphical style is ultra-simplistic but it definitely fits very nicely. The sound effects make the game surprisingly immersive. I do wish you made it more obvious what to do at first, but overall a pretty solid experience!

Great work! At first I had trouble figuring out what to do, but when I used the sword, everything clicked for me. It was very fun to discover how to make all of the different items and to feed the creatures. I did find it hard to understand how to feed them at first. I thought you had to put the object in front of their mouths, but Instead I just seemed to throw it at them and it worked. I really like the idea of this game and I think it could be really good once fully fleshed out. I wish there were sound effects however, and I found it hard to keep holding the items for a long period as I would constantly drop them. The visuals are quite pleasing, and this is a great take on the cosmic horror theme.  Overall, nice work!

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Andyman I fucking love your games. This game especially really captured my love for your unique style of games. The game is short but the message runs extremely deep. Keep going bro!

Yeah in retrospect, I probably should have made the tutorial more obvious.

I'm sorry to hear that you couldn't tell what they were ordering. The customers have voice lines on them, and they tell you what they want, so that could have been the issue. The game has a tutorial on the screen of the register, and there's an indication of your balance after you complete the tutorial. As for the theme, you are ripping people off by raising their prices.

This game looks great straight off the bat, but I noticed it wasn't performing very well. I was getting 33ms frame-time (30fps). The sword was also very difficult to keep a hold of, and I think it would have been a better choice to make it a toggle grip instead. The skeletons didn't give much feedback when I slashed them either. I think the game was a fun experience, but it could have been even more fun if you fixed some of these problems.

Great take on the theme! I loved all of the characters!

Good entry overall. Left much to be desired in the gameplay side of things

Very interesting entry! I didn't quite understand the controls at first Definitely captures the Halloween spirit!

I was using 4.4 I believe. I think it says 3.6 as there was an error where it didn't show the versions correctly on the survey before you submit.

10/10

Very fun entry to play. I believe it could have been more obvious on how to grab the bomb on the first level, and overall teaching the player how to play.

Thanks for playing!

I used a valve index to play

Interesting idea. I'm yet to have seen anything similar to this so far. The game was a little jank, with a few bugs, but I can grasp the overall concept. The audio was like I was playing the sims, and was very entertaining. I also found a bug to fling myself out of the map.

Pretty fun entry. I found myself trying to get a little higher in score each time. The game taught the player how to play well. The music could have been better though.

This game was a little confusing at times, especially with the directions the vr player was supposed to go in. Eventually, we figured it out, and it made for an interesting experience.

I thoroughly enjoyed this game. I wont lie, when i first saw the visuals, I thought this game wouldn't be that good. I was completely wrong. The game perfectly shows what the player should do. I was only confused on the ones that are more like riddles. The game uses the player's physical body extremely well, giving me quite the stretch during it. Great game!

Very interesting concept for a game. I believe the objective of the game could have been more clear at the beginning. We were pretty confused at the start, but we read the description and got it. Overall, this game was pretty original in concept, and fun to play.

Couldnt understand how to get into the mech. Fell into the floor.

This is really good