Yeah in retrospect, I probably should have made the tutorial more obvious.
Effiayre
Creator of
Recent community posts
I'm sorry to hear that you couldn't tell what they were ordering. The customers have voice lines on them, and they tell you what they want, so that could have been the issue. The game has a tutorial on the screen of the register, and there's an indication of your balance after you complete the tutorial. As for the theme, you are ripping people off by raising their prices.
This game looks great straight off the bat, but I noticed it wasn't performing very well. I was getting 33ms frame-time (30fps). The sword was also very difficult to keep a hold of, and I think it would have been a better choice to make it a toggle grip instead. The skeletons didn't give much feedback when I slashed them either. I think the game was a fun experience, but it could have been even more fun if you fixed some of these problems.
I thoroughly enjoyed this game. I wont lie, when i first saw the visuals, I thought this game wouldn't be that good. I was completely wrong. The game perfectly shows what the player should do. I was only confused on the ones that are more like riddles. The game uses the player's physical body extremely well, giving me quite the stretch during it. Great game!


