Very interesting game about making potions. I think the main issue with this game was communicating to the player what to do. You kind of just get thrown into the world and have to figure out what to do on your own. There's also some non-intuitive steps to take to be able to give the potion to the customer. This jam fit the theme pretty well, with the (Spoiler alert) potion that you're not supposed to make. The scene is well crafted and looks visually appealing. Overall, great game!
Effiayre
Creator of
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Very interesting experience. This game feels like an early vr game from the Google Cardboard/Oculus Devkit days. I like the usage of looking at objects to interact with them. The game's graphical style is ultra-simplistic but it definitely fits very nicely. The sound effects make the game surprisingly immersive. I do wish you made it more obvious what to do at first, but overall a pretty solid experience!
Great work! At first I had trouble figuring out what to do, but when I used the sword, everything clicked for me. It was very fun to discover how to make all of the different items and to feed the creatures. I did find it hard to understand how to feed them at first. I thought you had to put the object in front of their mouths, but Instead I just seemed to throw it at them and it worked. I really like the idea of this game and I think it could be really good once fully fleshed out. I wish there were sound effects however, and I found it hard to keep holding the items for a long period as I would constantly drop them. The visuals are quite pleasing, and this is a great take on the cosmic horror theme. Overall, nice work!
I'm sorry to hear that you couldn't tell what they were ordering. The customers have voice lines on them, and they tell you what they want, so that could have been the issue. The game has a tutorial on the screen of the register, and there's an indication of your balance after you complete the tutorial. As for the theme, you are ripping people off by raising their prices.
This game looks great straight off the bat, but I noticed it wasn't performing very well. I was getting 33ms frame-time (30fps). The sword was also very difficult to keep a hold of, and I think it would have been a better choice to make it a toggle grip instead. The skeletons didn't give much feedback when I slashed them either. I think the game was a fun experience, but it could have been even more fun if you fixed some of these problems.
I thoroughly enjoyed this game. I wont lie, when i first saw the visuals, I thought this game wouldn't be that good. I was completely wrong. The game perfectly shows what the player should do. I was only confused on the ones that are more like riddles. The game uses the player's physical body extremely well, giving me quite the stretch during it. Great game!



