Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

Space BaseView game page

Asymmetrical PCVR space survival
Submitted by tastywolf — 37 minutes, 11 seconds before the deadline
Add to collection

Play game

Space Base's itch.io page

Results

CriteriaRankScore*Raw Score
Originality - How original was the entry.#54.0004.000
Theme incorporation - How well did the entry fit the theme.#64.5004.500
Fun factor - How much fun was the entry to play.#73.3333.333
Overall#162.7222.722
Haptics - Did the entry make good use of haptics?#171.0001.000
User experience - How well was the user interaction implemented.#192.5002.500
Audio - Did the entry make good use of audio?#201.0001.000

Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Godot version used
4.4.1

Required OpenXR features
PCVR

Leave a comment

Log in with itch.io to leave a comment.

Comments

Jam Host

Audio wasn't working for us, not sure if that was a problem at our side. Game itself was decent fun and well executed. Bit unclear sometimes what needed to be done, and could have used some more safeguards, for instance I tried to kill the player by opening all doors, but it didn't do anything.
All in all a great attempt!

Developer(+1)

There was no audio 🙇‍♂️. Thanks for playing!

Submitted

It was a bit hard to understand what to do, both in VR and as the pc player. My pc friend liked to highlight but I don’t think it should be highlighted in VR as well. When I held an object and it was highlighted it obstructed my view. When he stopped highlighting it was still highlighted for me until he switched it off again.

After some time we figured out how the battery and oxygen worked but then once my friend got the mission to be evil. I did not understand why he did not want to open doors for me all suddenly. The game was hard enough when we played together and I cannot see how it would be possible without my AI friend.

We decided to play together even though he was the evil AI. The problem with this was that I lost when I got to the ship. This made us think, the AI should always play as friendly as possible? If the player manages to get to the ship he will want to bring the AI because he will think of it is as friendly and then the evil AI win? And if the AI was friendly he also win. Did it matter if the doors were open or not for the oxygen? Otherwise the AI should always open as many doors as possible?

The game really needed some audio and music but I see that you wrote that you were thinking about that but ran out of time.

Developer

Thanks for playing and thanks for all the feedback! Good point about the evil AI playing friendly to get onboard. I need to think more about that. 

Submitted

I love this concept. I think it has some really cool ideas that I haven't seen in a PC+VR hybrid co-op game before. We had a fairly difficult time playing it and it was a bit directionless, and we basically didn't accomplish much, but we didn't realize until later that there are more detailed instructions on the page, so I think I want to give it another go.

The biggest issue was that objects kept randomly flying off where they were supposed to be, and it wasn't clear whether it was a bug or the design (I think based on the description that is intentional). Perhaps it needs to be better tuned so it isn't happening right while I'm trying to fix something, and instead happens to one thing at a time somewhere in the base. We also didn't ever figure out how to stop the player's oxygen from running out - sometimes it was at 100% and sometimes it was just draining super fast. I think it just needs better instructions and a little less things breaking.

But having to go outside with limited oxygen and fix the solar panel while my partner quickly directed me to which one needed fixing was a very cool experience.

The most intriguing thing is that one of our playthroughs (which sadly ended too quickly) seemingly randomly, the AI player was given different role which changed the whole context of the game (I won't spoil it too much here). That is a super interesting direction the game can go in and I'd love to experience a full playthrough of that route.

Developer

Thanks for playing and for the detailed feedback! As I played through it as well I realized the difficulty was set to “extreme” and there was no tutorial or much help for someone who hadn’t written all the game logic xD 

Glad you stuck through and found the twist!

Submitted

Very interesting concept for a game. I believe the objective of the game could have been more clear at the beginning. We were pretty confused at the start, but we read the description and got it. Overall, this game was pretty original in concept, and fun to play.

Developer

The tutorial didn't make the cut. Thanks for playing! (and for sticking it through to figure it out)