I love this concept. I think it has some really cool ideas that I haven't seen in a PC+VR hybrid co-op game before. We had a fairly difficult time playing it and it was a bit directionless, and we basically didn't accomplish much, but we didn't realize until later that there are more detailed instructions on the page, so I think I want to give it another go.
The biggest issue was that objects kept randomly flying off where they were supposed to be, and it wasn't clear whether it was a bug or the design (I think based on the description that is intentional). Perhaps it needs to be better tuned so it isn't happening right while I'm trying to fix something, and instead happens to one thing at a time somewhere in the base. We also didn't ever figure out how to stop the player's oxygen from running out - sometimes it was at 100% and sometimes it was just draining super fast. I think it just needs better instructions and a little less things breaking.
But having to go outside with limited oxygen and fix the solar panel while my partner quickly directed me to which one needed fixing was a very cool experience.
The most intriguing thing is that one of our playthroughs (which sadly ended too quickly) seemingly randomly, the AI player was given different role which changed the whole context of the game (I won't spoil it too much here). That is a super interesting direction the game can go in and I'd love to experience a full playthrough of that route.