Very cool concept, super original. The lo-fi aesthetics (both visuals and sound) work in the game's favour I think. I think there could be a few more steps but the idea of cross-referencing the visual description of the date with the objects needed is solid.
I think the biggest problem is the physics (objects kept flying off the table and it was unclear when you actually placed it on the plate) and audio cues, which while endearing, were difficult to understand. A "success" seems to be indicated with the date vomiting cheese and making a gurbling sound which we did not understand meant success for quite awhile. (To be clear this isn't a commentary on the quality of sounds - you could keep the simple vocal sounds but make success be more like an excited "Mmhmm!!")
Also the colours can be confusing - "turquoise" is a difficult colour to differentiate with "blue", but when you're trying to communicate that verbally between two players it's very confusing. (Not to mention a colour-blind audience.) Using non-colour cues would be good.
Anyway, I think this was super fun.
Leave a comment
Log in with itch.io to leave a comment.