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A jam submission

WringmanView game page

Go on a date in VR with your wingman that has the best date manual ever!
Submitted by henkehedstrom — 8 minutes, 27 seconds before the deadline
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Wringman's itch.io page

Results

CriteriaRankScore*Raw Score
Originality - How original was the entry.#83.8344.200
Audio - Did the entry make good use of audio?#142.7393.000
Haptics - Did the entry make good use of haptics?#151.0951.200
Theme incorporation - How well did the entry fit the theme.#163.2863.600
Fun factor - How much fun was the entry to play.#172.7393.000
Overall#172.6782.933
User experience - How well was the user interaction implemented.#202.3732.600

Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Godot version used
4.3 stable

Required OpenXR features
not sure, only tested on quest 2

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Comments

Submitted(+1)

Very cool concept, super original. The lo-fi aesthetics (both visuals and sound) work in the game's favour I think. I think there could be a few more steps but the idea of cross-referencing the visual description of the date with the objects needed is solid.

I think the biggest problem is the physics (objects kept flying off the table and it was unclear when you actually placed it on the plate) and audio cues, which while endearing, were difficult to understand. A "success" seems to be indicated with the date vomiting cheese and making a gurbling sound which we did not understand meant success for quite awhile. (To be clear this isn't a commentary on the quality of sounds - you could keep the simple vocal sounds but make success be more like an excited "Mmhmm!!")

Also the colours can be confusing - "turquoise" is a difficult colour to differentiate with "blue", but when you're trying to communicate that verbally between two players it's very confusing. (Not to mention a colour-blind audience.) Using non-colour cues would be good.

Anyway, I think this was super fun.

Developer(+1)

Thanks for the feedback! I agree with all of your points! There might be some bug with the sound, it should be a disgusting sound if the date does not appreciate the gift/food. Did you do them in the right order (gift first and then food)? I will look into it after the jam.

The colorblind take is something I thought about. Originally I wanted more stuff that you had to describe like the type of eyes/mouth/nose/hat and so on but went with the easiest option.

I am not sure what is going on with the physics haha. I just based everything on the xr template but I might have done something wrong. I agree that it should be more clear when you placed something on the plate, I disabled the ability to grab the item but I should probably freeze them on the plate as well. I tried to use the snapping found in the example with the toolbox but could not get it to work.

Thanks again for the feedback, might come back to this project later :)

Submitted(+1)

With the sound: I think I get the difference between the disgusting sound (it sounds like puking) and the success sound (it sounds like blablablabla), I just didn't associate the blablablabla with success, it's more like boredom. And the guy seems to puke cheese cubes at the same time.

With the plate: the item seemed to just instantly disappear which I commonly associate in VR with you dropping the item. Having it snap onto the middle of the plate and stay for 3 seconds while he "eats" it (or whatever) would communicate that you placed it correctly. 

Thanks, this is a great effort!

Developer

Ah I see! Every time you place the object on the plate, some particles are being shown for some anticipation for if your date liked the gift/food. The sound blablablabla is also just during that time and then after that you should hear either a puke sound/disgust or something appreciative/loving like kisses or mm mm mm. Might be a bit confusing but the puking cheese cubes and blablabla is there no matter what haha.

Submitted

Ah OK. Yeah the cheese cubes and blablabla overpower any other sounds so it's hard to tell the reaction.

Jam Host(+1)

Great concept, indeed needs a bit more polish. Definitely a good attempt!

Developer

Thank you, and thanks for hosting the jam! I had a fun (and a bit stressful) weekend creating this and I wouldn’t without your jam and your contributions to godot!

Submitted(+1)

Interesting idea. I'm yet to have seen anything similar to this so far. The game was a little jank, with a few bugs, but I can grasp the overall concept. The audio was like I was playing the sims, and was very entertaining. I also found a bug to fling myself out of the map.

Developer

Thanks for playing! Yes I thought that the idea was fun so I might add some more stuff later but then I should probably rewrite most of the code as well lol.

I recorded some sounds with some help with friends to make some kind of dialogue going around in the “restaurant”. This was really fun and I recommend to try it yourself for future jams :)

The bug I noticed as well. I don’t think it is something that I have done but I am not sure. It was my first time doing any VR stuff in godot and I just worked straight from the template. I might have configured something wrong though.