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(+1)

Very cool concept, super original. The lo-fi aesthetics (both visuals and sound) work in the game's favour I think. I think there could be a few more steps but the idea of cross-referencing the visual description of the date with the objects needed is solid.

I think the biggest problem is the physics (objects kept flying off the table and it was unclear when you actually placed it on the plate) and audio cues, which while endearing, were difficult to understand. A "success" seems to be indicated with the date vomiting cheese and making a gurbling sound which we did not understand meant success for quite awhile. (To be clear this isn't a commentary on the quality of sounds - you could keep the simple vocal sounds but make success be more like an excited "Mmhmm!!")

Also the colours can be confusing - "turquoise" is a difficult colour to differentiate with "blue", but when you're trying to communicate that verbally between two players it's very confusing. (Not to mention a colour-blind audience.) Using non-colour cues would be good.

Anyway, I think this was super fun.

(+1)

Thanks for the feedback! I agree with all of your points! There might be some bug with the sound, it should be a disgusting sound if the date does not appreciate the gift/food. Did you do them in the right order (gift first and then food)? I will look into it after the jam.

The colorblind take is something I thought about. Originally I wanted more stuff that you had to describe like the type of eyes/mouth/nose/hat and so on but went with the easiest option.

I am not sure what is going on with the physics haha. I just based everything on the xr template but I might have done something wrong. I agree that it should be more clear when you placed something on the plate, I disabled the ability to grab the item but I should probably freeze them on the plate as well. I tried to use the snapping found in the example with the toolbox but could not get it to work.

Thanks again for the feedback, might come back to this project later :)

(+1)

With the sound: I think I get the difference between the disgusting sound (it sounds like puking) and the success sound (it sounds like blablablabla), I just didn't associate the blablablabla with success, it's more like boredom. And the guy seems to puke cheese cubes at the same time.

With the plate: the item seemed to just instantly disappear which I commonly associate in VR with you dropping the item. Having it snap onto the middle of the plate and stay for 3 seconds while he "eats" it (or whatever) would communicate that you placed it correctly. 

Thanks, this is a great effort!

Ah I see! Every time you place the object on the plate, some particles are being shown for some anticipation for if your date liked the gift/food. The sound blablablabla is also just during that time and then after that you should hear either a puke sound/disgust or something appreciative/loving like kisses or mm mm mm. Might be a bit confusing but the puking cheese cubes and blablabla is there no matter what haha.

Ah OK. Yeah the cheese cubes and blablabla overpower any other sounds so it's hard to tell the reaction.