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Rogue Vantage's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio - Did the entry make good use of audio? | #2 | 3.818 | 3.818 |
| Fun factor - How much fun was the entry to play. | #2 | 4.364 | 4.364 |
| User experience - How well was the user interaction implemented. | #3 | 4.273 | 4.273 |
| Overall | #5 | 3.606 | 3.606 |
| Theme incorporation - How well did the entry fit the theme. | #9 | 4.091 | 4.091 |
| Haptics - Did the entry make good use of haptics? | #12 | 1.727 | 1.727 |
| Originality - How original was the entry. | #12 | 3.364 | 3.364 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot version used
4.4
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Comments
Cool twist on SUPERHOT! You really nailed the aesthetic from the original game as well. It was fun playing as a spectator/god and trying to give your ally the best odds of winning. I am imagining how this could play if your ally was also a real VR player haha.
On one level I did not see the grenade in time so there could be some kind of sound when they are throwing or like when user comment a fuse when it is active to give both visual and audio feedback that there is a live grenade in the level. It would be cool if my hands could be used as shields for my ally so I can tank some shots and that could lead to more varied solutions. Overall great game and I think you should continue with this, at least add some more levels :)
This was amazing fun, hope you decide to build it out some more.
Super cool concept, and a lot of fun to play! Definitely has a lot of possibility for emergent game play as well. For example, it was a lot of fun to figure out that I could use walls as a shield. Very polished interface as well.
Very nice reinterpretation of Superhot. Extremely polished. I love having an AI friend in VR who I need to help out.
One quibble is that it's weird that I can pick up bombs off the ground but can't throw them, but I can catch already-thrown bombs and re-throw them. I would suggest adding a fuse that gets lit when a guy throws it, to explain why I can throw bombs with a lit fuse but not those without.
Definitely one of my favorites from the Jam! Great design in the last level, hiding a gun behind a wall was just what I needed to discover that you can move walls too!
Hope to see a Deluxe/Extended version!
That was wonderful! You really captured the visual feel of Superhot, and the levels were well designed. I always felt like I was racing the little enemy dudes and juggling a 2 things at once. Great job!
Very fun entry to play. I believe it could have been more obvious on how to grab the bomb on the first level, and overall teaching the player how to play.
Definitely agree with you on that one. I watched a playtest struggle with it for a long time before I changed the text in that level. You also reminded me that I forgot to mention that one grabs with trigger, whoops!
Hey! Very well made. Feels good and visuals are clean. Congrats!
Thanks!
Fun!
Thanks for the playthrough. I knew about the bug where it takes you to the next level if you clear the arena shortly after your ally’s death, but I didn’t expect anyone to experience it! I definitely understand your point with the sounds, the dropoff could be improved.
Oh. I didn't realize that was a bug, I thought it was actually pretty neat that you could continue even after he died, if you managed to make things fall into place (e.g. on the last level I had a bomb going towards the bad guys when he died, so I was able to carry on in his honour). I would leave that in and even celebrate it ("Next level ... in his honour" or something).