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(+1)

Fun!

Thanks for the playthrough. I knew about the bug where it takes you to the next level if you clear the arena shortly after your ally’s death, but I didn’t expect anyone to experience it! I definitely understand your point with the sounds, the dropoff could be improved.

Oh. I didn't realize that was a bug, I thought it was actually pretty neat that you could continue even after he died, if you managed to make things fall into place (e.g. on the last level I had a bomb going towards the bad guys when he died, so I was able to carry on in his honour). I would leave that in and even celebrate it ("Next level ... in his honour" or something).