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Allen Dawodu

54
Posts
12
Followers
A member registered Jul 07, 2017 · View creator page →

Creator of

Recent community posts

That’s crazy, you really had me thinking it was official functionality. Thanks for the gist.

Thanks!

Definitely agree with you on that one. I watched a playtest struggle with it for a long time before I changed the text in that level. You also reminded me that I forgot to mention that one grabs with trigger, whoops!

Thanks for the playthrough. I knew about the bug where it takes you to the next level if you clear the arena shortly after your ally’s death, but I didn’t expect anyone to experience it! I definitely understand your point with the sounds, the dropoff could be improved.

I love this locomotion system. The music and visuals too. How did you get microgestures working in Godot?

This game looks good! Love the calming music too. However, I found the gesture recognition to be too finicky for me to enjoy the game. :(

Completed it first try!

P.S. I hope you can check out my game too!

This is great! I love the frantic looking down the lane while placing the tracks. I must agree with Effiayre that the music could be better, but it’s not bad and does it’s job well, it reminds me of RUSH E.

The interactions in this game feel pretty nice. I especially loved taking the moon shot!

P.S. I hope you can check out my game too!

The game works now! Please let me know how I could improve the marshmallow roasting experience!

Hey, thanks for letting me know about this. I rebuilt the game in Godot so that I can get a working build. I would love for you all to try it out!

You’re right! My game is broken. 😭

This is your first game jam game?! Not bad, not bad at all.

For things to improve:

  1. In the main menu scene, there’s a line of text that I couldn’t read due to the white text on the white horizon. Thanks for the large text size and legibility though.
  2. Distance grab was hard to use for some reason, I had to be very precise. Are you line tracing instead of cone tracing?
  3. I would’ve loved if I had to run around camp, maybe even chop down trees, to get the wood. Having everything lined up was too easy.

Nonetheless, great job. Can’t wait to see what’s next for you!

P.S. I hope you can check out my game too!

Trust falling in real life is scary enough, add a couple dozen feet and who knew falling backwards in VR was so scary! I did find the “Next Camper” transitions awkward since you’re often spawned in a different location from where you pressed the button. Despite that, the sound design and visuals are really good. Also, thanks for the sprint option.

P.S. I hope you can check out my game too!

I would’ve loved to be able to roar in this game! I do wish there was more visual feedback to breaking the tents/campfires, at first, I wasn’t sure if I was doing the right thing despite the SFX.

P.S. I hope you can check out my game too!

Nuh-uh! Get those dog-sized bugs outta here. Splendid use of the theme, uncanny visuals, and SFX, this game definitely made me a unhappy camper!

P.S. I hope you can check out my game too.

This game has atmosphere! I especially love the writings on the wall, though there was red text near the dumpster I couldn’t read due to lack of contrast. The handpuppet locomotion is fun to use, I want to see more games use it. I actually enjoyed turning the alley into even more of a mess than constructing shelter (don’t worry, I still gave my raccoon a home). Overall, a short and fun experience.

P.S. I hope you can check out my game too!

Although I’m not new to game development, I am to XR game development (just got my headset 2 days ago!). If you could direct me to the resources that helped you the most in your journey, that would be greatly appreciated. Thanks!

Wow, I never thought to play the game while asking what’s the least amount of upgrades needed to successfully complete it.

Thanks for playing!

I’m loving all the NileRed references here in the comments.

Yes, the the view count is randomize. Good guess. There’s two endings, one in which your video gets 2-10 views and another where your video gets 20-23 million (I believe those are the numbers I coded in).

Thanks for your feedback.

Ah, I was considering that, but when the Web build failed last minute (with crackling audio), I decided to upload the files like this.

I’m personally not a fan of extracting zip files all the time during game jams. Then again, I guess that’s why we have the itch client.

Cute and visually polished game.

I’m glad you liked it.

Thank you. I’m glad you enjoyed this little fan game, I didn’t want to overwhelm the player with too many things to juggle now!

It would indeed be interesting to create a full NileRed fan game with all of this creations.

Whoops! Then I’m just bad at the game.

The movement is really nice in this game, I like how it’s safer to move faster than it is to move slower.

I wish however that, for a platformer, coyote time was implemented since there were many times I’ll just fall off a ledge because I was slightly too early/late with my input.

Not bad. I couldn’t stand the Virgil’s dialogue audio though and my angel stopped responding to my keyboard input when I entered the boss stage.

I really like how you eased into the game mechanics whilst providing story for the player.

This is a really nice concept, but I wish there was more of a sense of progression, every Continue felt like a New Game.

I like how you can corrupt multiple tiles at once, I was using that to my advantage the moment I figured it out.

Thank you! 2667 is not bad, that’s when things start getting crazy.

Thank you.

I’m glad you enjoyed the core mechanic. Time ran out before we could export the build with the win state after level 2.

Same here.

An unexpected concept, I like it!

I really like the idea of the player looping to the other side of the level, a mechanic like this adds to the underlying story within the game. Thank you for your feedback.

I love the color choices and atmosphere in this one!

Yeah, we only realized it after the fact that improvement could've been made on that mechanic. Thanks for playing.

Thank you!

We actually based our game on a scene from the volume 3 trailer of Love Death + Robots.

Yeah, we were thinking of making the vacuum tank on the player is progress bar of how full it was (kind of like the ink tank in Splatoon), but we ran out of time. Thank you for playing.