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This game looks great straight off the bat, but I noticed it wasn't performing very well. I was getting 33ms frame-time (30fps). The sword was also very difficult to keep a hold of, and I think it would have been a better choice to make it a toggle grip instead. The skeletons didn't give much feedback when I slashed them either. I think the game was a fun experience, but it could have been even more fun if you fixed some of these problems.

It is strange your FPS was that low, it is running better than I expected with the build than in the editor.

Totally agree, I tried to add a grab toggle for the swords but it didn’t work as expected especially when trying to to steal another one. Actually I wanted to add an holster so the sword goes back directly if you release the grab preventing from loosing the sword somewhere. I had in mind to add skeleton archers you could steal the bow, no time. I thought about different was to manage the state machine for enemy feedback, this one was ok but the rate is not so good unfortunately.