This game looks great straight off the bat, but I noticed it wasn't performing very well. I was getting 33ms frame-time (30fps). The sword was also very difficult to keep a hold of, and I think it would have been a better choice to make it a toggle grip instead. The skeletons didn't give much feedback when I slashed them either. I think the game was a fun experience, but it could have been even more fun if you fixed some of these problems.
Viewing post in RIP OFF THE DEAD VR jam comments
It is strange your FPS was that low, it is running better than I expected with the build than in the editor.
Totally agree, I tried to add a grab toggle for the swords but it didn’t work as expected especially when trying to to steal another one. Actually I wanted to add an holster so the sword goes back directly if you release the grab preventing from loosing the sword somewhere. I had in mind to add skeleton archers you could steal the bow, no time. I thought about different was to manage the state machine for enemy feedback, this one was ok but the rate is not so good unfortunately.