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A Maze 4 2 VR's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme incorporation - How well did the entry fit the theme. | #3 | 4.667 | 4.667 |
Haptics - Did the entry make good use of haptics? | #4 | 2.500 | 2.500 |
Overall | #7 | 3.361 | 3.361 |
Audio - Did the entry make good use of audio? | #8 | 3.333 | 3.333 |
Fun factor - How much fun was the entry to play. | #10 | 3.167 | 3.167 |
User experience - How well was the user interaction implemented. | #12 | 3.167 | 3.167 |
Originality - How original was the entry. | #13 | 3.333 | 3.333 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot version used
4.5 RC2
Required OpenXR features
HMD Headset for VR
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Comments
Cool idea! Reminding me a bit of the we were here series. It was hard to know which way the VR player faced. We get now that it is the chin of the skull but in the beginning my friend that played on PC thought that it was some form of icon of the headset.
The teleporting movement did not work perfectly for me, somehow it got stuck in like my hand/key? So I ended up teleporting just to the same position that I already stood. For my friend it was kinda confusing when teleporting (she has not played that many VR games) since the map was so similar it was hard to know where she was after teleporting.
Another friend wanted to be able to show me and interact more. Like maybe having the mouse be visible for the vr player. I think that could make it too easy to just follow the mouse but it is a cool idea and might be able to work in somehow (limited time maybe).
I found a fun way to play where I stood behind my friend and directed her to always face in the correct direction instead of shouting left and right.
The models for the keys were really cool!
Played it on stream by myself, unfortunately didn't have someone to help. Sadly did crash after I grabbed the 3rd key but very nice experience. Can totally see this as a fun two player experience especially if you'd add some ghouls or something you need to avade.
I recorded my playthrough
As far as we are aware, you are the first to make a video of any of our games and we GREATLY appreciate it. Your feedback is exactly what we like to see. The key coloring on the map (PC player) could be confusing. Making them all the same color, maybe red to match the crypt roof would have been better. The idea was that they matched the color of the keys themselves rather than a door they go to. Also I (SwampN3rd the programmer) agree the skeleton icon could have had an arrow indicator. Just as an fyi, the 'chin' is forward as if looking down. This is the first time I get to see how a developer can become blind to these kinds of issues.
I didn't much like the feel of the default XRTools teleport implementation either. I had planned to change it but ended up "getting usd to it" during testing. Then the deadline came upon us and there was no time to make it feel better. My next VR iteration will have better controls with an option for smooth and snap/teleport. I noticed the key indicator on the map becomes incorrect when holding the key and then switching to the pc overlay. My guess is that it's something with the headset tracking changing when opening the desktop overlay, but I'm not sure. I only saw that happen once in testing, it's something to look into. A wrist map would have been a good idea for a single player. At 9:07 the pc map was behind you, and the map is a live view. When you look at it turns the VR indicator too and leads to the confusion about you in game orienation. I suspect you had physically turned from the original facing. This was never an issue with two people in testing and the wrist map would have fixed that issue. I was annoyed with you about the bad orientation and apologize for it. With 15min left until the submission deadline, I didnt get that big haptic on the door open 😭. The haptics were one of the very last things I worked on. I feel the disapoint too lol.
I'm going to start working on those fixes right away. I can't leave it in that condition once the week of judging is over.
I too know the pain of watching someone play my game! And don't worry too much, it was fun and I figured it out without wanting to give up, that counts for a lot.
Thank you for the encouragement, and the playthrough. 😁
This game was a little confusing at times, especially with the directions the vr player was supposed to go in. Eventually, we figured it out, and it made for an interesting experience.
I'm glad it worked for you! What kind of hardware did you use to play the game?
I used a valve index to play
It's good to know that it works the Index. Your feedback is much appreciated.