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Army of Two's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme incorporation - How well did the entry fit the theme. | #4 | 4.625 | 4.625 |
Fun factor - How much fun was the entry to play. | #6 | 3.500 | 3.500 |
User experience - How well was the user interaction implemented. | #7 | 3.500 | 3.500 |
Originality - How original was the entry. | #7 | 3.875 | 3.875 |
Overall | #9 | 3.271 | 3.271 |
Haptics - Did the entry make good use of haptics? | #10 | 1.875 | 1.875 |
Audio - Did the entry make good use of audio? | #17 | 2.250 | 2.250 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot version used
["Other"]
Required OpenXR features
local multiplayer on pc
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Comments
Cool idea, I sat in the tank and my friend controlled it. She did not find it that interesting driving around but I had fun. However, I could not manage to use the left machinery (the one that should raise the barrel). There could be some sound for the enemy tank and maybe some more feedback when you hit it (I saw the smoke but it is hard to know if you hit it when it is already on smoke). It would be cool to actually load the cannon in VR as well but that would really make the bullet matter.
For some reason, I was well above the correct position when in VR, but sitting on the ground fixed the problem.
Great take on the theme, lots of fun and could become a nice game it you feel like polishing it. ;)
Really enjoyed this, sadly didn't have someone to play with but could really get an idea of where this was going. Tank felt fun to drive, had some issues with the turret controls but mostly due to my desk setup. Would be nice to have some haptics and atmosphere music.
I really enjoyed the turret controls for rotating and aiming the cannon and pulling that thing to fire. Good use of the "it takes two" theme.
My playthrough
No download?
itch io was working funny. check now