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Your Hand Is A Dragon (XR)'s itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Overall | #1 | 4.020 | 4.217 |
| User experience - How well was the user interaction implemented. | #1 | 4.291 | 4.500 |
| Originality - How original was the entry. | #1 | 4.672 | 4.900 |
| Fun factor - How much fun was the entry to play. | #1 | 4.386 | 4.600 |
| Theme incorporation - How well did the entry fit the theme. | #4 | 4.195 | 4.400 |
| Haptics - Did the entry make good use of haptics? | #7 | 2.670 | 2.800 |
| Audio - Did the entry make good use of audio? | #8 | 3.909 | 4.100 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot version used
4.3
Required OpenXR features
Microphone & Hand/finger tracking required. Only tested on Quest 3. If you are using controllers, it will wait until you switch to hand/finger tracking before continuing. If the microphone is not working on the first try, make sure you give it microphone permissions (and restart the game), and hand tracking is enabled and you are holding both hands up visibly in front of you. Ran out of time - the game only contains the tutorial so far. Get a feel for the mechanics. Feel free to quit after you're just flying over empty land for a while.
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Comments
Fun mechanic, really well implemented! I could see spending more time playing this. Things like navigating through non-destructible canyons, fighting other dragons, maybe picking up a "rider" (or saving a princess) by flying over them with mouth closed and not being able to attack while transporting them, and so on could add complexity. But meanwhile it looks great, plays well, is genuinely fun, and is really impressive.
Thanks! Great ideas!
This was incredibly fun, very imaginative use of hand-tracking, and I'm impressed with the dynamics of the dragon!
Thanks!
So far, this is the best one. Amazing! you can finish this in one week!
Probably my favorite entry so far lol, even when just flying over empty land I spent too much time munching the ground and making noises. Honestly dont even think I have any critical feedback for you, I flapped around, breathed fire, and smashed buildings, it was great, nice job!
Hi I tried playing your game with my Valve Index on Windows but it didn’t want to start due to the permissions check :/ Not sure if it’s easy to fix but if you do I can try again. You can check this video to see what happens: https://www.twitch.tv/videos/2384636708?t=01h08m17s
Sorry, it won't work with Valve Index because it requires optical hand/finger tracking currently. It doesn't work for controllers yet - I simply didn't have time during the jam to make a separate control scheme for controllers. If you have a Quest 3, it should work either in standalone or through Meta Quest Link. Both need the camera's hand/finger tracking enabled first.
I played/enjoyed "Your hand is a Duck" from a few jams ago, saw you made this one too and I immediately had to try it. Nice work, love the hand interactions
Thanks! I'm glad you remembered "Your Hand is a Duck". This is the 4th game in my "Your ___ is a ____" series of XR game jam games. Your Hands are Ghosts, Your Head is a Hammer, and Your Hand is a Duck were made in Unity. This is the first one in Godot!
This made sooo much fun!! Had the same Issue like David but that didnt matter tooo much. The Sound and Assets were so good. Great Work
Thanks for playing!
Duuuude this is so awesome! I just wish there was more of it! Please let me know if you ever complete more of the game, would love to play it 😀
Thanks! I have soooooo many half finished jam games prototypes, and such a long backlog of prototypes I want to turn into real games. Ah someday! :)
Awesome idea! This would deserve to be a full game.
Very nicely done, and really fun, although I'd like to be able to control the scrolling speed (for example with gestures with the second hand) to take more time and eat all those soldiers. ;)
Thank you! It'd definitely be interesting to make a full game out of it, or even a half game :) Oh I wish the jam were just 1 day more. During a the jam, all I would have needed were a few more hours to build some actual levels for after the tutorial. Somehow I slow down tremendously outside of jams as perfectionism takes over, and it would take many weeks/days to do the same thing.
Just wonderful! Amazing concept - feels just like being a kid playing with toys. Art style looks great. I would love to see this fleshed out into a full game.
I did experience an issue a couple times where the microphone would work at the beginning, but then after ~20 seconds would stop working. I restarted each time this happening, and eventual was able to get through everything with fire breath the whole time
Thanks for playing! Not sure why it is happening. Do you know if it was on PC or was it on the Quest that it happened? On one of the hands is a little text sound meter reading. For Android it needs to be above 0.01 and for Windows it needs to be above 0.1 for the dragon to breathe fire.
I was playing on Quest. It seemed like the microphone just stopped picking up sound at all - I was being pretty loud. :-) I didn't notice the sound meter at the time, so I don't know what it showed.
Thanks for the info!
I've started to notice this in my game as well, only when playing on standalone (pico 4 in this case). I suspect there is a bug in godot.
Edit: https://github.com/godotengine/godot/issues/86428