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Skull & Shadows's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
User experience - How well was the user interaction implemented. | #3 | 3.833 | 3.833 |
Fun factor - How much fun was the entry to play. | #9 | 3.500 | 3.500 |
Audio - Did the entry make good use of audio? | #11 | 3.417 | 3.417 |
Originality - How original was the entry. | #12 | 3.667 | 3.667 |
Theme incorporation - How well did the entry fit the theme. | #13 | 3.583 | 3.583 |
Overall | #14 | 3.278 | 3.278 |
Haptics - Did the entry make good use of haptics? | #21 | 1.667 | 1.667 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot version used
4.3
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Comments
A very amusing game - I like the jokes and I've always found the KayKit assets fun!
Thanks for playing my game, happy you found it amusing. I don't know what I would do without KayKit, the assets seem to always look great.
Fun little dungeon escape! Good job on putting this together for the jam. I liked the floating skull character - it had personality!
Thanks for playing. It was a fun project.
Great job, is an overall good finished game, I liked the floating skull, like an untrusty narrator.
Thanks for checking it out.
The floating skull narrating was my favorite part to plan out...I wish I was able to put more into it. Gotta love a snarky advisor to possibly steer you correctly through some tasks.
Hi I played through your game on my second stream, you can watch the playthrough here: https://www.twitch.tv/videos/2386307073?t=00h23m53s
Cool art and was fun! Liked the narration and slightly spooky vibes. I was a bit confused at times I suppose you wanted to implement more but didn’t have time, like the guard actually chasing you? Anyway good job and thank you for making the game!
oh and sorry about the angle of the webcam, I moved it down for the submission Bjergtaget and forgot it for the rest of the stream 🤦♂️
Your play through on stream was great, thanks for sharing. Its great to see how others play a game you created.
I had big plans to implement more, but I'm still happy with what I managed to finish in a week. There were a few things I wish I could've expanded/implemented, like the guard being able to chase you and more sounds/voice overs/dialog to help steer you through the level.
Nice concept, good use of resources and sounds. The player collision with the keys could perhaps have been disabled, as I could throw myself halfway across the room with them.
Thanks for the feedback, I'll definitely have to check that interaction out. It sounds like the keys were more enchanted than planned(Although that isn't a planned interaction, it could be a funny curse in a future game if the vignette was set up).
I went back in and corrected the interaction. I'll post an update after the gamejam is over. Thanks again for the notes.
Cool concept, nice environment, fun narration. Great job! Also, I liked that all the items make a sound when you throw them :-)
Thanks for checking out the game.