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A jam submission

PotionBrewView game page

Brew Potions for your Customers in VR
Submitted by bnjmntmm — 8 hours, 55 minutes before the deadline
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PotionBrew's itch.io page

Results

CriteriaRankScore*Raw Score
Theme incorporation - How well did the entry fit the theme.#113.8194.222
Haptics - Did the entry make good use of haptics?#122.3122.556
User experience - How well was the user interaction implemented.#153.2163.556
Overall#163.0653.389
Fun factor - How much fun was the entry to play.#163.0153.333
Audio - Did the entry make good use of audio?#182.9153.222
Originality - How original was the entry.#223.1163.444

Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Godot version used
4.4-beta3

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Comments

Jam HostSubmitted

Nice job - I did end up with numerous dropped potions rolling around outside - guess my throwing aim isn't perfect ;)

Submitted

Nice work on making a little potion store simulator. I had to sit down to play it though because everything was too low for standing. I enjoyed the controls and motions for making the potion.

Submitted

Love the concept!  Had some of the issues mentioned below like not being able to grab the bottles well, I also had a customer get stuck trying to leave and they blocked the text of the other two, so I didnt know what they wanted.  Im also way too tall apparently, had to get on my knees to comfortably grab things on the table and such 😂 Nice job!

Developer (1 edit) (+1)

Huuhh??? Multiple customers? Lol only one should be spawned. Man you guys find weird bugs, but thanks for playing anyway. 

Submitted

Oh yeah I had three 😂 I did turn the tutorial text on and off, maybe that spawned them?

Submitted

Nice and cozy environment.  I like it!

Submitted

Excellent potion bartender game, works great on my Quest 2. ;)

The environment looks great! The only "problem" I found is not being able to grab the potion with the left hand.

Submitted

Very nice game - I enjoyed the physicality of stirring the cauldron and puzzling out the ingredients :) The sound of a satisfied customer is always rewarding

Cute little potion shop environment and handy to be able to toggle the tutorial text!

Developer

Thank you for your feedback <3 

Submitted

I finally got a chance to really play for a while, and it's interesting how many things we did similarly, just both having potion brewing games :-)

Anyway, great job! The visuals and effects were nice (ie cauldron bubbling), good sound effects, and fun gameplay loop. I liked having the full environment with the customers walking up - it felt very cozy

Developer

Thank you David ^^

Gonna test out your game later

Submitted

Curious concept.

Took me a little to grab the potion (I needed to grab and use trigger at the same time and only with the right hand)

Developer(+1)

UPDATE: Switched like David Snopek told in the comment to Local Floor Reference Space instead of Stage.
Maybe that fixes it!

Submitted

Thanks! I just tried the latest download and I'm now spawning inside of the house :-)

I won't be able to play more until later, but I'm looking forward to it!

Submitted

This may be a dumb question, but how do I get into the house? It spawns me in the forest, and I can't figure out how to open the door :-)

Anyway, I'm excited to try it! I also did a potion brewing game

Developer

Ehhmmm..you shouldn't spawn outside of it. 

I thought I tested it enough but I guess not :(

Submitted(+2)

If it's a bug, I'm willing to bet the organizers would let you do an update?

I don't know which OpenXR reference space you used (it's a project setting), but it's easier to control where the player will start relative to the XROrigin3D if you use the "Local Floor" reference space. The "Stage" reference space (the default) can be a little unpredictable, because the XROrigin3D is placed at the center of your play space according to your headset, and it can sometimes decide that sort of weirdly :-)