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Satori House's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Haptics - Did the entry make good use of haptics? | #12 | 2.006 | 2.571 |
Originality - How original was the entry. | #17 | 3.232 | 4.143 |
Audio - Did the entry make good use of audio? | #18 | 2.786 | 3.571 |
Theme incorporation - How well did the entry fit the theme. | #20 | 3.121 | 4.000 |
Fun factor - How much fun was the entry to play. | #21 | 2.563 | 3.286 |
User experience - How well was the user interaction implemented. | #21 | 2.341 | 3.000 |
Overall | #21 | 2.675 | 3.429 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot version used
4.3
Required OpenXR features
This requires passthrough and hand-tracking. It does work in WebXR but saving only works with headsets supporting spatial anchors such as the Quest 3.
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Comments
Cool and relaxing concept and I want to check some examples of AR usage to learn, I hope see some code :)
Details: Clicking on the UI was little bit weird sometimes and enable the physics made all fall to the infinite, there was no floor detection.
This is so cool! I'm always surprised at how compelling MR is, even with something simple. Overall, a very polished experience! (Although, sometimes pressing the buttons on the UIs didn't register quite as I expected.) My favorite part by far was the pets. :-) Great work!
Nice game to try out hand-tracking passtrough with my quest 3. Had to get used to clicking the buttons, but after sometime it worked really well.
Unfortunately I couldn't get hand tracking working via virtual desktop, and the webxr version isn't loading for me either. Any chance of a pico export?
VD + Hand tracking + Quest 3 worked fine for me :/
Wait, Index finger tracking works in Godot OpenXR ? That's so cool!
However it seems the poses possible by the Index controller doesn't match the thumb up pose enough in order to spawn the menu :,)
Note, this is an entry by one of the hosts, will not take part of any wins :P