why no native linux version?
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Keziah's House's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Theme incorporation - How well did the entry fit the theme. | #2 | 4.417 | 4.417 |
| Fun factor - How much fun was the entry to play. | #2 | 4.000 | 4.000 |
| Audio - Did the entry make good use of audio? | #3 | 4.250 | 4.250 |
| Overall | #4 | 3.764 | 3.764 |
| Originality - How original was the entry. | #5 | 4.083 | 4.083 |
| User experience - How well was the user interaction implemented. | #7 | 3.583 | 3.583 |
| Haptics - Did the entry make good use of haptics? | #14 | 2.250 | 2.250 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot version used
4.3
Required OpenXR features
The game is tested and works on Meta Quest 2, both standalone on Android and through AirLink with the Windows version. The Windows version is also tested with SteamVR using an HTC Vive and Valve Index controllers. HTC Vive wands have key bimdings and work, but they are not recommended at this stage.
Comments
I enjoyed how you put this game together. I loved the wand spellcasting mechanic. Good job on making this for the jam!
Glad I decided to be brave about VR horror games and keep going, it’s a great game! The spell casting mechanic is well done. Love the lighting, and the low-res textures
Hey there! Amazing entry. I played it on my second stream you can watch playthrough here (timestamped): https://www.twitch.tv/videos/2386307073?t=00h57m03s
Took me a while to understand the magic system but that’s because I was too lazy to actually pick up the first sigil thingy and could read the pattern without inspecting it closely. Got stuck at the end I’m sorry, I really didn’t get what to do with Gust. Otherwise great art, audio, and interesting control scheme for the magic spells.
Great job and thanks for making the game!
Oh and sorry about the angle of the cam I put it downwards to play Bergtagen (another submission) and I forgor for the rest of the stream 🤦♂️
Thank you for the video. It seems like you enjoyed yourself :)
If you'd like to get to the ending, there's a walkthrough video on the game page in a devlog, or I can give you a hint if you'd like.
I will be continuing development on the game. I'll switch the spell stones out for rolled up scrolls or something to signify they must be picked up. A lot of players have had problems because it's too readable when on the floor. The items are also going to be physics objects. I just decided to not to get into that within the first week. I was in high gear as it was xD
I had to cheat and watch the play through for the last puzzle. It was good one. I really enjoyed the atmosphere and slight horror elements. I loved the ending. Great work!
Really cool idea, I loved the spell casting! The interactions were a bit finnicky, and I had no idea I had to actually pick up the spell puck, thought I could just read it, so it took me a bit to figure that out. I also got stuck after getting the gust spell, I blew out all the candles but nothing happened, so I was stuck there. Some more polish and iteration on this it could be a real neat puzzle game! Good job!
Edit: Had an epiphany and solved the last puzzle lol, nice job!
This game has such an amazing vibe! The art is great - there's wonderful contrast between the magic from the wand, and the grey of environment, which is slowly revealed by the lighting. Music and sounds are perfect.
However, I struggled quite a bit in figuring out what to do. It took me a ton of time figuring out how to get the fetch spell, and then how to get up the stairs. Then when I got to the next room, I couldn't work out what I was supposed to do at all. I can see the key in the spiderweb, but "fetch" wouldn't get it, and I just couldn't find anything else in the room that would let me interact with it. :-/ I'd really love to play more of this game if I could!
Maybe at the very least you could post a walkthrough video, so that I can look up what I'm supposed to do when I get stuck? :-)
Anyway, with a little bit of improvements on the controls, and maybe some playtesting and refinement on the puzzles, I think this could be a really great full game!
PS: I'm serious about the video - if I knew how to get through the 2nd room, I absolutely would keep playing this game!!
I dont know if that is my issue but I can't make it install on my Quest 3
A little too creepy for my taste. The atmosphere is really great.
But such a good game. It is nice that you can switch to the menu at any time.
I couldn't find the key for the house or the desk,
I loved this one! The overall concept, the mechanic so simple but appealing, the low poly art, cartoon-like, the ambient. it's great.
The only thing I didn't like was the fire spell hidden on the top of the roof, I go backwards a lot thinking I missed something in the starting area. If that's the first time you use ignite spell, put it where it's easier to see it, maybe between the kitchen pots! I also couldn't finish the game, because I didn't found all the keys. The one in the piano?
But yeah, great game, It didn't freezed or lagged! :) (Tested pcvr via alvr)
I would like to ask you how did you make those ilumination! because I liked that a lot.
Things I didn't like (From player perspective):
- Teleporting with thumbstick click, you could made it like HA Alyx, automatically on stairs or using the another controller
- The hard fade to black when your head collide with an object
- The points of spell don't follow you if you walk
- The very short duration of ignite
- That you need to grab the spell to learn it (Just watch it or specify that the user need to grab, allowing that with a much easier distancee). Tried a lot of fetch spell before grabbing it wondering why I'm failing that simple spell
- A lot of modeling suggest that you could interact with it, but you can't (Like handles), that break the inmersion a lot, either you change the model to avoid confussion or give the player the ability to interact with it even if it doesn't help the progression of the game.
Thank you for the feedback :)
A lot of the points I had expected, considering the time limit, and I will be improving a lot of the systems and the controls after the jam. Teleporting using the trigger click tends to work fine on the Touch controllers, but for Valve Index I would prefer pressing the touch pad. Maybe I could make a spell for teleporting instead.
I might make the spell stones into rolled-up scrolls instead, to signify you have to pick them up to read them. Adjusting the spell duration and making them follow the wand are minor additions, really. My pride and joy of this version is the spell recognition system, though.: The fact that spells are recognized reversed and mirrored.
In short, the lighting is banded and scaled on each light source, and only light source with the highest diffuse is kept. Also, the Environment Tonemap is set to Filmi, exposure 2. Makes everything pop a bit more.
I've made some minor changes and uploaded version 0.0.2, which should make the final puzzle more intuitive, if you would like to try again sometime :)





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