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request

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A member registered Apr 27, 2020 · View creator page →

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Thanks! I just uploaded v1.0.1, I think that one should work with WMR. This is my first time using the new OpenXR stuff, so I’m still getting used to it lol

If you have time, give it a shot and let me know if it works~

This is a fun concept! Having all the interactables shatter with the glass SFX really added to the silly vibe of the game. I was totally expecting something behind the shower curtain, and I was still surprised lmao

This is really well made - I had some trouble aiming the spells, but otherwise it was really enjoyable. The VFX added a lot of juice too

What do you think about Emerald AI compared to Unity’s built in stuff? Worth a buy?

Nice work! The vibe of the game is great, and the watermellon throwing is super satisfying.

I haven’t seen ThrowLab before, it looks pretty cool - what do you think about it? Does it just hook into HurricaneVR, or did you have to do some work to get the two of them working together?

Nice work, this is well made! The dialog adds a lot to the game

The aesthetic is really pleasing here, it looks great! You should keep working at this project, it has potential!

Really cool concept, I liked it a lot! That final room was super satisfying :)

This was also too spooky for me, I got up to the part where you first see the monster :’) Mechanically it was really impressive, nice work!

This is a neat concept - the time loop aspect was fun! The environment looks great too, you did a good job!

Super cute game, there’s a lot of polish that went into this! Very tempted to pick up Quibli now, the art style looks great

Nice work so far, the survival aspect of this game seems like it’d be cool with a bit more polishing!

Thanks, that means a lot to hear! :)

Thanks! This is a shader I wrote for Unity’s universal render pipeline, although it likely would be better done as a render pass. I plan on writing about this in more detail later this week/weekend in a postmortem, and in a shader breakdown.

The source code is available, if you’re interested in taking a look (the main shadergraph, and a subgraph for each ping sweep):

Hi, thanks for giving my game a try! This is a VR only game - were you playing on desktop?

This is VR for PC only, as opposed to something that would run natively on a Quest/Quest 2. More specifically, this game runs on SteamVR (desktop PC)

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No worries, it happens! I appreciate that you tried anyways!

What happened when you tried to play the game? This is a VR game, so you need to have SteamVR installed and running

Ah yep that did it :p Gave it another go, and it all worked as expected, thanks! I don’t usually stand in the center of my playspace, so the title screen was just far enough away that it seemed like a pointer interface. One approach you might consider is lerping the title screen to be x meters in front of the player, if the title screen is greater than x meters away? Just an option to think about!

It’s a good game, pretty fast paced too! Once I realized that the gems respawned, it was much easier to plan out a strategy. Nice work, it looks great, and it was a nice challenge!

I wasn’t able to make it past the title screen - I think I was supposed to be able to shoot the “start” button on the title screen, but none of the buttons seemed to do anything. I can try again later today if there’s something I missed

I love the aesthetic of this game, it plays really well! Nice job!

Super cool concept, I love the art style! The size manipulation didn’t feel too bad once I got used to it, although my playspace was too small to get past the third level. Very nice work!

The VFX you added have a nice touch, nice work!

Great concept!

Great concept!

This was really good, I didn’t think I’d enjoy getting sassed by a fish this much! I’m super into the narrative, and your skybox/environment

Tried to give this one a go, but I don’t think the input was configured right for index controllers. The environment looks really nice though, I like the way you setup the hands!

This is super creative, I love it! The only thing I would add is collision between Bob’s brushes and the canvas - I kept pushing my brush through the canvas by accident. Although, that jankyness added a lot of charm to it, so maybe it’s not worth the effort? Super into this one, nice job!

This is super creative, I love it! The only thing I would add is collision between Bob’s brushes and the canvas - I kept pushing my brush through the canvas by accident. Although, that jankyness added a lot of charm to it, so maybe it’s not worth the effort? Super into this one, nice job!

Cool concept, I really like the environment you made! I wasn’t sure what to do once I had found the match - I saw someone mention below that you were supposed to place the planet on the solar system, but I wasn’t able to pick up the planet after making a match. Maybe that’s an index thing? Nice work overall!

https://request.itch.io/the-tall-wall-falls

Here’s some instructions on how to start/stop the game - I should’ve made it a bit easier and clearer to do so :)

You can start/stop the game via the menu, from the “Game Settings” tab.

Oculus: Left controller Y Index: Left Controller A Vive: Left Controller Menu (upper button above the touchpad)

Hey, sorry, I probably wasn’t clear enough with the in-game instructions. Controller input instructions are always a bit of a friction point, since they can be rebound via SteamVR, and the layout/names differ between controllers. You can start/stop the game via the menu, from the “Game Settings” tab.

Oculus: Left controller Y Index: Left Controller A Vive: Left Controller Menu (upper button above the touchpad)

The double translation gives this game a super unique theme, I've never seen lemons being associated with Halloween before! I had a bit of trouble with index controllers - the gun wouldn't shoot in the game scene. 

Overall, I liked it! The game had a lot of charm, and I can see you put a lot of effort into it. Nice work!

The double translation gives this game a super unique theme, I've never seen lemons being associated with Halloween before! I had a bit of trouble with index controllers - the gun wouldn't shoot in the game scene. 

Overall, I liked it! The game had a lot of charm, and I can see you put a lot of effort into it. Nice work!

Unique approach to locomotion, I liked it! I saw all the warnings in discord, and remembered to play seated. Didn't get sick playing, but I wasn't able to turn at all (index controllers) even after fiddling with the controller bindings in SteamVR. I was able to get a few pieces of candy, but wasn't able to finish the maze.

I had a bit of trouble getting momentum at the beginning, since I kept hitting the ground partway through a swing, but I got a bit better after playing a bit more. It might make players sick, but maybe adding a button to pull the pumpkin towards the grapple point would be something to experiment with?

Overall I'm impressed, I can see you put a lot of work into it. Keep at it!

Short and sweet. It's like a self-contained short story. I liked it!

Super unique, this game has so much polish and charm! I really liked the "hold and yell to start", I'm glad I didn't have to actually shout into my mic haha!

I can see you put a lot of work into this one, I'm super impressed

Nice work! I played the updated version from your gdrive link.

It had a fun premise, and a unique grappling mechanic. I ended up dropping the guns by accident a bunch of times (index controllers, so no rigid button for gripping), and so I had to bend over a bunch to grab them again. One thing you may want to try next time would be to have the guns return to their most recent holster on release.


Impressive overall, I liked it!

Very scary! I don't think I'll ever get used to jumpscares in VR haha!

Visually, the game looks fantastic. The candy was super cool - I really liked the rustling SFX, and all the little candies falling out of your hands. The white blankets on the enemies were a really nice touch, very nicely animated!