I loved this one! The overall concept, the mechanic so simple but appealing, the low poly art, cartoon-like, the ambient. it's great.
The only thing I didn't like was the fire spell hidden on the top of the roof, I go backwards a lot thinking I missed something in the starting area. If that's the first time you use ignite spell, put it where it's easier to see it, maybe between the kitchen pots! I also couldn't finish the game, because I didn't found all the keys. The one in the piano?
But yeah, great game, It didn't freezed or lagged! :) (Tested pcvr via alvr)
I would like to ask you how did you make those ilumination! because I liked that a lot.
Things I didn't like (From player perspective):
- Teleporting with thumbstick click, you could made it like HA Alyx, automatically on stairs or using the another controller
- The hard fade to black when your head collide with an object
- The points of spell don't follow you if you walk
- The very short duration of ignite
- That you need to grab the spell to learn it (Just watch it or specify that the user need to grab, allowing that with a much easier distancee). Tried a lot of fetch spell before grabbing it wondering why I'm failing that simple spell
- A lot of modeling suggest that you could interact with it, but you can't (Like handles), that break the inmersion a lot, either you change the model to avoid confussion or give the player the ability to interact with it even if it doesn't help the progression of the game.