Thank you for the feedback :)
A lot of the points I had expected, considering the time limit, and I will be improving a lot of the systems and the controls after the jam. Teleporting using the trigger click tends to work fine on the Touch controllers, but for Valve Index I would prefer pressing the touch pad. Maybe I could make a spell for teleporting instead.
I might make the spell stones into rolled-up scrolls instead, to signify you have to pick them up to read them. Adjusting the spell duration and making them follow the wand are minor additions, really. My pride and joy of this version is the spell recognition system, though.: The fact that spells are recognized reversed and mirrored.
In short, the lighting is banded and scaled on each light source, and only light source with the highest diffuse is kept. Also, the Environment Tonemap is set to Filmi, exposure 2. Makes everything pop a bit more.
I've made some minor changes and uploaded version 0.0.2, which should make the final puzzle more intuitive, if you would like to try again sometime :)