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Such a silly and cute idea! The art style is fantastic, and a stretchy wiener dog could not be implemented better. :-) I particularly loved watching all the old recordings running around the dog park. Great job!

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Thank you! The funny thing is I was originally using the CurveMesh3D library to render the dogs' bodies and legs on top of invisible physics colliders/joints - it had much smoother curves, but really hurt frame rate when there were lots of dogs when running on Quest 3. In the final 2 hours of the jam, I switched it to use MultiMesh to draw the curves with a bunch of capsules overlapping - and that drastically improved frame rate. One can get away with so much using unlit shaders. I chuckle that there's not even any lights in the scene. :)