Fun little game, one thing I missed which I think we don't have an option for yet is telling the Quest this is a full passthrough game that doesn't need a boundary, I couldn't fully explore my room. Also the roomsetup when the game was running didn't work well, I had to exit and do a room setup from the settings menu so it was all there before the game began. I got a feeling the Meta UI was clashing with the game.
Sadly it was late here so couldn't find the hamburger for fear I'd disturb the neighbours :)
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Thanks for trying it! Yes, boundaryless was an issue; Godot provides a checkbox for boundaryless, which works, but Meta rejected the app and complained about the manifest when I tried to push a boundaryless version to the Meta Horizon Store. After the jam I made an issue in the Godot OpenXR Vendors plugin project about it and David Snopek helped me figure it out, he's already pushed a fix to master (thanks David!). And yeah, the room setup from within the game seems to be giving people problems - I guess I always had my room set up beforehand and didn't notice during the jam.
And no worries, thanks for trying it! Maybe I should have made a slider for the volume threshold to allow more people to try it without disturbing the peace. Ah well.