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Lewdostrello

34
Posts
8
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1
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A member registered Dec 11, 2015 · View creator page →

Creator of

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Really good style and interesting gameplay. The game is solid but needs to be rebalanced a bit. The early game is really slow because you need a ton of extenders but only have a few ores to use, I had to wait plenty of times fo resources to actually do something.  The radar also needs a bit of extra changes because I had to place 5+ towers on a single location hoping to get the right spot. 

You did a great job making the game run with all that grass in WebGL. The enemies feel spongy because they probably have a big HP bar and have no visual feedback or animation when hit.

Great game, you did a great job. This game feels incredibly big and polished to be a jam game. I did not finish the game, but I enjoyed the spacecraft movement a lot. The accelerations and decelerations give you the impression of moving in the space, where no air slows you down.

Thank you for your feedback! We still have not figured out how to properly make and handle audio

Thank you for your feedback! You also have a good run time

Thank you for playing our game!

Cool style and sounds! I like the retro style and feel of the game. I won't delve into the gameplay itself because I lack the skill to not lose in a blink of an eye.

Connecting towers and disabling chains when one breaks is a good mechanic and fit well with the theme.  Unfortunately, it becomes frustrating because enemies spawn at random locations, even in between towers, and disable a large chain. I'd love to have a minimap or at least a schema that helps you see what part of your chain was disabled by enemies.
 

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Nice touch to have animation when you steer the boat/plane. Controlling the plane is a bit confusing, but when you stabilize the position, you can hold shift and aim to the moon!

Fun game, the connection mechanic is interesting! Unfortunately, there are only 4 levels, i'd love more to play. I did struggle a bit to see when the cables are near breaking point but with a few attempts its not hard to guess approximately where they will break.

Perfect theme fit! The game is nice, lacks a bit of content and extra effects, but it's a solid starting point to add more content and more connection issues.

Simple yet entertaining game. I like the art style in particular the map bounds effects that are cool!
In the first few minutes, you have to figure out the mechanics, but then it gets interesting to dig and defend your base at the same time. I'd reduce a bit the resources slide when you bring them to the base. 

Oh ok, I'll try out the game again and see if I can collect the correct one (or maybe collect and bug all of them)

I like the usage of 2d assets in a 3d map with a child-like drawing style. I'm sorry to say this, but I could not figure out what I have to do in the game. I picked up a bunch of cats and the food bowl. The orange one probably decided to bug out, and I could not drop it. 

It's a good start for a beginner game, especially because you did it all by yourself!  The movement feels a bit stiff and inconsistent when you glue to a wall. For future projects, you could try to focus on creating a shorter game that allows you to dedicate more time to the gameplay and improve at coding.

Thank you for your feedback!

Thank you for your detailed feedback! We still need a ton of work in figuring out how to properly handle sounds and polish

Thank you for your feedback!

Thank you for your feedback!

Thank you for your feedback! Sub-minute run when?

Thank you for your feedback!

Solid submission, I did enjoy the short story and all the visual effects of the different drugs you put in the game. The inverted commands for mushrooms were interesting. I'd have loved to have unique mechanics for each drug besides the visual effect. The sounds and art are nice and fit well together, except the step sfx, which play only based on the input and not the actual movement.

Simple game with a good art style that fits well with the gameplay. The gameplay becomes repetitive quickly, but it's fine for a short game. 

Interesting and hard game. Finding out the generator code was not an easy task without a few hints, but I managed to do that and reach the bad ending. You should probably put a few hints into the papers and also use memorable and diverse landmarks/objects to help players navigate the map. Also, I found it difficult to understand the map bounds; a few more trees would probably help the limits.

Interesting concept, the idea of using up charges to jump and recharge by connecting to sockets is cool. In my opinion, the movement needs a bit of extra polish because it feels a bit stiff and hard to use. I'd also avoid using the mouse to click on to attach to the electrical sockets. 

You may also try to explore the possibility of consuming electricity based on the charge of actions instead of consuming a whole unit every time. This may open to door  to "energy management layer" and make harder levels where you need to calibrate what you do.

Cool concept and nice art, especially the characters. I did not like the random "disconnect" that affects one character at a time; it became a bit annoying when coordinating actions or when you are mid-jump.

I'm sorry that you lost work due to your drive failure. The art style is nice and fits well with the sound to make a nice overall atmosphere. I did not like that you need to press keys to progress in the game. Making the story progress automatically when you interact with people after you have collected the required items would make the story go by smoothly 

Nice game with good visuals and sounds. I'd love to have some visual feedback for each hit on the slimes and the player.

Good concept and mechanics, especially the mirror one. The game still lacks some parts and a bit of polish but is a solid entry.

Nice, simple game that is quick to understand and play, but can still be challenging when you build a hell of a bridge. The only thing I felt missing was a short intro animation that shows you where the other end of the bridge ends. In the first playthrough, I was wondering if it was an endless game where you had to collect as many stars as possible or reach the other end.

I enjoyed the skiing physics, sliding down slopes when you stop moving is a nice detail! The ambient and music vibe fit nicely and create a cool ambience. I did struggle a bit to understand what the battery means. Initially, I thought it was a sort of timer for the descent before the torch battery runs out. 

Thank you for playing our game and making a video!

The missing stamina bar is an intended feature, it would have been better with a few sounds to hint at the stamina status. Unfortunately, we did not have time to implement that. Also, nice job finding out that you collect all objects by following the walls!

I'm sorry that the game did not run smoothly on your machine. If you have any additional feedback you want to share, I'd love to hear it!

Thank you for playing our game and making a video!

I'm sorry that the game did not run smoothly on your machine. I hope that it did not completely ruin the experience. If you have any feedback you want to share I'd love to hear it!

Hi, are you still intrested in a help with unity programming (c#)?