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A jam submission

Highly Conventional game designView game page

Submitted by Red13 (@idonthaveatwitter) — 1 day, 5 hours before the deadline
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Highly Conventional game design's itch.io page

Results

CriteriaRankScore*Raw Score
Fun#2293.1763.176
Theme#3033.0593.059
Game Design#3133.0593.059
Overall#3702.8532.853
Audio#3922.6472.647
Innovation#4792.4712.471
Graphics#4872.7062.706

Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted (1 edit)

Cute main character with a nice jumping animation. The jump control is super responsive but oh god please make it higher. It's so annoying to only be able to reach certain platforms by pressing just at the right time from a specific platform. They should be reachable much more easily. It's a bit lazy that all your levels are based around one and the same levels with a few very small changes. The music is there, and there's the jump sfx, so at least that's that. Goal is simple and made clear early on which is a good thing. Titles are clear on what kind of lie you should try and detect which is good too. Game is a tad short. Art isnt very coherent. Make the controls a for jumping a bit better as I said earlier and work on level design with a few more levels and this game could have been a lot more fun.

Developer(+1)

Hey! Just wanted to say that your completely right. I don’t remember what my thought processes was in duplicating the same level over and over. I also apologize for making the jump so short. The thing is, I was tired when I started, and while coding movement, I realized I put it in the create event rather than the step event, and I copy pasted the code into the step event, and somehow managed to copy paste it 3 times, multiplying gravity by 3.

Submitted

Such a cute platformer! The controls are so snappy and responsive! The background music is pretty cool too! Had a blast playing it! Best wishes! :D

Submitted

Nice controls! It was also very fun for how short it was great job! :) ~


Please Rate:

Submitted

Nice game short and fun!

Great job!!!

Submitted

the controls are sooo good!

Submitted

Nice and short! I really liked the coyote time, made controls feel more natural. The direction that I was supposed to go in each of the levels wasn't too clear, but I still figured it out. Nice little twists with all the lies. Great work!

Submitted

I really enjoyed the smooth controls! Not many platform games have this. : )

Submitted

Looks to me like the gravity scale was bumped up to a bit bigger scale, found it hard to jump from one platform to other... Nice squishy character you made here! Liked the humour... Overall a nice game... 

Submitted

Good game! I like the controls, it's responsive. Also the humour is fine. All the best😄

Submitted

Rated - Nice platforming controls and movement.  I liked the blue blob as well! Good job!  Please check out my platformer when you can.

Submitted

Awesome game! Controls felt good and the pacing of the game is great also! Well done!

Submitted

really cool game, the controls are responsive and the way the game teach is done very well!

keep up the good work!

Submitted

Nice little game. Movement felt responsive and that's always important in a platformer. Good job!

Submitted

The game idea is interesting, and I like the games humour. The graphics is okay, and the music is not super bad, but it is also not really good. Overall an okay jam game.

Developer(+1)

yeah, i have to agree that my music and drawing skills aren't the greatest. i mostly focused on polishing movement and making sure the music didn't kill your ears. the graphics i'm proud of tho, because i usually do even worse. thanks for the criticism.  

Submitted

that was the most satisfying blue blob movement and sound. Kinda wished there were more levels also a bit more variety it felt like you just moved stuff around the same level. But overall its great experience :D

Developer(+1)

that's because i did just move the goal around in the same level. it's kind of annoying that you play through the same one, i know, but i realized lv2 would have a much greater effect on teaching the player how the game works if it was the same level with the goal moved, and decided it would be weird for the rest of the game to not follow that same pattern. thanks for the criticism.