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A jam submission

It Does Not Belong in a MuseumView game page

Reverse Indiana Jones where you return stolen artifacts
Submitted by Erik Nolan, DwarfWoot — 6 hours, 21 minutes before the deadline
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It Does Not Belong in a Museum's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity#18583.4563.456
Enjoyment#20263.0513.051
Overall#21703.1983.198
Presentation#25933.0893.089

Ranked from 79 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
1) The roles of items are reversed: Instead of progressing by collecting items and gaining new abilities, the player progresses by giving up items and losing abilities 2) The player takes on the role of a reverse Indiana Jones-esque character, where you return artifacts to a temple instead of stealing from it.

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

No

We used pre-existing audio

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Comments

Viewing comments 40 to 21 of 45 · Next page · Previous page · First page · Last page
Submitted

=========================

Review Summary

=========================

[ + + + + + ]  ::  ENJOYMENT

[ + + + + + ]  ::  CREATIVITY

[ + + + + - ]  ::  PRESENTATION

Please send this game to the British Museum. They be hoardin'!

==========================

Rubric / How I Measure The Score

==========================

[ + - - - - ]      1 - Missing

[ + + - - - ]     2 - Somewhat Present

[ + + + - - ]    3 - Present

[ + + + + - ]   4 - Well Done

[ + + + + + ]  5 - Outstanding

=========================

Detailed Review

=========================

[ + + + + + ] :: ENJOYMENT

Amazing mechanics and level design! Expansive world for a 48 hour jam. Your level designer must have been working overtime!

[ + + + + +] :: CREATIVITY

Freaking awesome concept! I love the implications of it! I felt like a true hero playing your game.

[ + + + + - ]  ::  PRESENTATION

Love the particle effects and the music! It felt a bit jagged at times; specifically with being able to pass behind the walls as they open (but speedrunner friendly XD). The level style seems to be out of sync with some of the objects (like the mushrooms for example). Nevertheless, I love how you made everything work!

Developer(+1)

Hey, thanks for the response!
There's definitely a lot of polish that the game needs, and I hope makes it into a future update

Submitted

Yeah, fam, give it a little shine, add some more narrative, add some levels, and you've got yourself a steam-quality game, baby!

Submitted

=========================

Review Summary

=========================

[ + + + + + ]  ::  ENJOYMENT

[ + + + + + ]  ::  CREATIVITY

[ + + + + - ]  ::  PRESENTATION

Please send this game to the british museum. They be hoardin'!

==========================

Rubric / How I Measure The Score

==========================

[ + - - - - ]      1 - Missing

[ + + - - - ]     2 - Somewhat Present

[ + + + - - ]    3 - Present

[ + + + + - ]   4 - Well Done

[ + + + + + ]  5 - Outstanding

=========================

Detailed Review

=========================

[ + + + + + ] :: ENJOYMENT

Amazing mechanics and level design! Expansive world for a 48 hour jam. Your level designer must have been working overtime!

[ + + + + +] :: CREATIVITY

Freaking awesome concept! I love the implications of it! I felt like a true hero playing your game.

[ + + + + - ]  ::  PRESENTATION

Love the particle effects and the music! It felt a bit jagged at times; specifically with being able to pass behind the walls as they open (but speedrunner friendly XD). The level style seems to be out of sync with some of the objects (like the mushrooms for example). Nevertheless, I love how you made everything work!

Submitted(+1)

Cool idea! Arts looking good but design can be improve. Gameplay so hard for me... i don't know maybe skill issue. Gameplay can be improve. 

Developer

Yeah, the gameplay can be challenging (especially depending on the order that you give away your items). While all areas are possible with only their required item, we did discover that the Crouch and the Wall Cling areas specifically require very precise movement/jumps, and a future update should probably tone them down a bit.

Thank you for the feedback!

Submitted

Interesting concept. a game platformer!

Submitted

What a nice idea! This makes me want to see a version with more content, and maybe, adjusted/improved physics. It felt a little bit odd to play in some places, especially when using the "crouch dash jump", for me, otherwise it's great.
The level design is fantastic, it feels like each room has been playtested a lot too. Also it's a quite "open" design, so that each can make their own route to complete the game (and I did!), it's just so cool to realize that doing the game in any ways you pick up the stones, is possible and not causing softlocks.
I also found that the velocity gained from a wall jump is pretty OP, I managed to skip a good chunk of the game with it lol. I think with improvements, this can genuinely be a good speedrun game as well.
Good job for the submission!

Submitted(+1)

The idea of losing power-ups and do again levels in a different, more dangerous way is awesome! I would try a full game for sure! The major problem with this build are the player's control, but in 48 I know is difficult to make all these different skills works well. Well done guys!!!

Submitted

The reverse metroidvania is awesome. Doing something like this had crossed my mind, but thought it might be too big for the jam. Very cool that you could pull it off. It seemed like care was taken to allow for multiple paths through the levels so you could change the order of the items you give away at least to some degree?

Developer

Yeah, we made sure that the game can be fully beaten regardless of what order you turn in your items. We did discover later that some orders are significantly more difficult that others (primarily the Top Two options are a lot easier to do as the first two), but the idea was that the player could take any approach that they wanted, and the game would increase in difficultly regardless.

Your game was definitely a really fun alternate approach to a similar idea!

Submitted

That was really good, what a design challenge. Its awesome that it gets harder as you lose power ups, and you can do it in any order. Very cool design for sure, couldn't have been easy to make levels for.

Developer(+1)

Thanks for the response! And definitely the need to work on levels is what arguably set back other things (like polishing controls), because the levels working correctly was very crucial to the idea working at all 😄

Submitted(+1)

It's an astonishing feat that you managed to handle all the different permutations of returning your artifacts without causing softlocks anywhere! Only nitpick I have is that the controls are a tad slippery.

Submitted

I really like the concept! The risk/reward of which moves you give up is interesting. Each room being possible with just the ability you give up but made easier by the others, it's great! The people saying the game is impossible if you start from the bottom and finish at the top are wrong. It's definitely harder without the double jump, but certainly not impossible. My main piece of critisism has already been mentioned, but it's definitely the controls. The inertia when moving can be very hard to compensate for at times as there are some tight spots. Also how you grab onto walls for a wall jump by walking into them - you should probably require the player to be jumping to grab onto a wall as this caught me out quite a few times when I was just meaning to jump over a wall instead of grabbing onto it. Overall though I really enjoyed the experience, this is a lot for just 48 hours!

Submitted(+1)

I like the concept a lot! Equally cool and different to have to return your powerful buffing items to progress, but lose the ability at the same time. Cool game that could use a big of cleanup and polish in places, but it's a jam after all! Great submission

Submitted(+1)

I loved the concept and the art style is cute, but I feel the controls could be better adjusted, because it doesn't feel right for a platform game, especially where a lot of the moves need precision. However, I hope you keep working on it, because it would be cool to see an update :)

Submitted(+1)

I really enjoyed this for the minute I was able to play it! Unfortunately, the ctrl button to crouch caused my system to think I was trying to add a shortcut. Definitely avoid using ctrl, alt, or tab for any commands on games played in the browser. I've learned that lesson the hard way as well!

Developer(+2)

Yeah, sorry about that! We playtested the game using arrow keys and didn't consider that ctrl with WASD would lead to problems. Lesson learned for next year, I suppose.

Submitted(+1)

Really cool take on the theme. Kind of like a reverse metroidvania and the story is a reversal too!

Gameplay felt a bit floaty for my taste, but it was pretty cool to see how there where multiple ways to tackle each challenge depending on what orb you still had remaining.

Excellent game! Great job!

Submitted

The concept is interesting, however the controls feel very slippery and unresponsive. Also if you play the game from bottom to top it is impossible to finish

Developer

Yeah, the controls definitely need fine tuning for if a post-jam update comes out. There was a kind of unfortunate cycle in:
- Get some standard controls out ASAP, so that the level design could start (since it may get complicated)
- The levels now exist based on the original controls, and editing them may require re-testing the levels to verify that they all still work

That being said, all levels can be completed last, although some orders are definitely more difficult than others (and as you've observed, finishing the "top" levels last can be really challenging, but it is doable, it just requires some pretty precise jumps)

Submitted(+1)

The art could use a little more polishing, but the overall game is good.

Developer

We're pretty happy with the art for what we wanted in the jam, but definitely a future build would need to have more in it all around. But the style itself we liked. Thank you for the feedback!

Submitted

I love how the difficulty curves with you finishing the game. That being said, it was way too hard for me to finish, it could use some tighter movement

Developer

Yeah, the movement will hopefully get tweaked in a future build (and personally, I would like to re-work the game from the ground-up after the jam, because I love the idea of the game). I personally think that the easiest order to complete the game is Crouch (top-left) -> Cling (top right) -> Fire (Bottom Left) -> Double Jump (Bottom Right), simply because the top two both are significantly less precise with most movement, while the bottom two require less precision all around.
Thank you for the feedback!

Submitted

Hey you played my game and I'm glad you found it because this was really fun. felt good to master each ability. Should have been a linear game though. I got softlocked many times because I took the wrong "dungeon". Creative and fun... art needs some work though :) 

Submitted

Cool physics, gameplay has an interesting twist. Couldn't finish cause it got too hard for me, still fun though.

Submitted

Good job! I enjoyed the physics and the atmospheric music!

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