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Kaedama

98
Posts
2
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A member registered May 07, 2020 · View creator page →

Creator of

Recent community posts

Yeah, it's a game jam. Extensive playtesting is a thing that's very hard to find the time for. I still really dig the game and it's one that I've thought about more than  some of the rest. Keep at it with dev!

An interesting idea, put together well! I enjoy both the visual and audio style, gives a "goofy pirate" vibe in a good way. Some parts of gameplay were slightly unclear and could have done with a better visual indication or tutorial, but it's a jam after all so it's no big deal. Overall a cool game and a good submission. The chest is pretty cute!

Thank you for the kind words and for playing! Ship control is indeed hard but I'm glad you still liked the other parts

Thanks for playing! I'm glad you liked the visuals and concept of the timer, glad you enjoyed!

Thank you for playing and I'm very glad you enjoyed! I was using a rigidbody for the movement but got a little muddled with scripts versus traits of the RB. I do plan to develop the game further and so will definitely look into how I can use drag though, thanks for suggesting! I'm glad you appreciate the thrusters look and the game idea as a whole! Thank you again!

I like it! Comfortably simple but a very completed project. Definitely reminds me of a particular tutorial on YouTube.. lol. Great work for 2 days!

<3!

Now that's what I'm talking about!

Thank you very much! Glad you liked it

Thanks for playing and the nice words! Glad you took the time to learn it and find it rewarding! Some kind of indication is something I would have added with more time!

I'm glad you liked the idea and game! The ship control is indeed a bit off of where I'd really want it, but glad you felt it fit!

I like the concept a lot! Equally cool and different to have to return your powerful buffing items to progress, but lose the ability at the same time. Cool game that could use a big of cleanup and polish in places, but it's a jam after all! Great submission

Thank you for the response and taking the time to play it and comment! Like you have noticed many people have been nice enough to give some of their own ideas on the game and what would be good to be added. Hopefully this means that it's a foundation to be built into something good! I do in fact currently plan on continuing this project post-jam, and some of your ideas are already things I wish were in it, and would be if Id had more time! Thank you again and I'm glad you like the mechanic and vision of the game as a whole!

Insanely solid prototype of a game here! All mechanics are implemented great and used in a good set of puzzles. Short and sweet, now just needs more levels!

Thank you for playing it on the stream! Glad you enjoyed!

Cute little game! I enjoy the simplicity and completeness of it. Really solid game for someone so early into game dev and made in such a small time!

This took far longer than I anticipated

Well, I had to come back... Enjoyed the game too much and wanted to see what was at level 15. Hoping this is a world record run and can start my future career as a Pellet eSports player (okay maybe not).

Thank you for playing and glad you like it! The player control is definitely something that would have had more work with more time. Thanks for taking the time to comment!

Love this game, I think it's awesome! Really glad you chose a fast pace compared to many similar games that have gone slow and methodical instead. Some great uses of mechanics such as being a bounce pad to bounce enemies into spikes. Love the creativity and style of it all. Awesome submission!

Also, a small bug report: I moved a coin behind the flag, then possessed something else, then clicked back to the coin and the game clearly got a bit confused and froze, totally unable to go on. Had to restart it all. Either I misunderstood it or it was a strange but, but wanted to just say!

Wow thank you, that's a heck of lot of feedback! Lots of the things you mention are all things I'd have liked to implement if I had more time. Thank you so much for playing and taking all the time to write your genuine ideas and feedback for me. Glad you found the game fun!

Thank you for the kind words! The idea came up already about enemies backing off when roles are reversed and I agree that the idea is great! Thanks for taking the time to play and write your genuine ideas/opinions. Glad you thought it was good!

I'm glad you liked the theming! I think you just got lucky when travelling fast, I haven't changed any features yet

This game is awesome! Love the style and gameplay loop, all works insanely well together. Found myself just continuing to play it for longer than I anticipated. One of my favourites this jam!

Thanks for both playing and giving very legitimate feedback! I totally agree with you on all fronts and am glad you liked the other parts of it too. If I'd had more time I'd have gotten to some of these mechanics and improved them; adding map barriers was a quicker fix than changer some of the other systems in play to account for an infinite map. Thanks for the time and effort to play and review!

Thank you, glad you liked both the idea and the thrusters! The space is certainly somewhat empty and would have been more filled if I had more time. Thank you!

Thank you, very glad you enjoyed it!

Simple game but works well. Love the visual style and music! Nice submission

Cool game! I like the concept and was surprised to see the AI actually able to jump between platforms. I beat the game *I think* as it ended very abruptly after the first level. Cool tho, with polish it could be great! Nice submission

What a cool game! Love the art and music, and the gameplay itself is funny and enjoyably unpredictable. Awesome submission!

Wow, what a cool concept! I've seen other "be the camera" games, but love the ability to review footage in this one,  makes it genuinely about being a camera. Visual style is also great, reminds me of Sifu. Nice submission!

This game's cool! I like the visual style, and the sounds are comical but good. Gameplay feels maybe simplistic but works great at the same time

Glad you liked it, thanks for playing!

Hi, thanks for playing and glad you liked the idea! As it turns out you are able to ram into enemies in my game during that mode, but it is however difficult to do so. It's about timing it between enemy shots and is certainly a risk-reward (worth 5 points!)

Thank you, glad you liked it! Happy to have people like my first proper pixel art-ing

Cool game, love the style and Adventure Quest style vibe. Also the amount of writing is impressive and often humorous. Nice submission!

This game is awesome, I love this game! I personally hope that this makes it to the top 100. Love the concept and really enjoy the artwork of the card sweating over being played or not. Amazing submission!

Wow this game is cool! I hoped to see a card game in the jam and this didn't disappoint. Love the art style, and the concept of destroying cards for powerful, single-use abilities. Some enemy moves aren't too clear as to what they're going to do, but it's no real issue. Awesome submission, like it a lot!

Thanks for playing! Some sort of indication is definitely something I'd have done with more time

The game's fun! Difficulty is perhaps on the too easy side currently, but it's no real issue. The guns have a great feedback and feel good to use, even if the powered up shotgun is maybe too loud. Great submission!

Thank you, glad you liked it!