Yeah, it's a game jam. Extensive playtesting is a thing that's very hard to find the time for. I still really dig the game and it's one that I've thought about more than some of the rest. Keep at it with dev!
Kaedama
Creator of
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An interesting idea, put together well! I enjoy both the visual and audio style, gives a "goofy pirate" vibe in a good way. Some parts of gameplay were slightly unclear and could have done with a better visual indication or tutorial, but it's a jam after all so it's no big deal. Overall a cool game and a good submission. The chest is pretty cute!
Thank you for playing and I'm very glad you enjoyed! I was using a rigidbody for the movement but got a little muddled with scripts versus traits of the RB. I do plan to develop the game further and so will definitely look into how I can use drag though, thanks for suggesting! I'm glad you appreciate the thrusters look and the game idea as a whole! Thank you again!
Thank you for the response and taking the time to play it and comment! Like you have noticed many people have been nice enough to give some of their own ideas on the game and what would be good to be added. Hopefully this means that it's a foundation to be built into something good! I do in fact currently plan on continuing this project post-jam, and some of your ideas are already things I wish were in it, and would be if Id had more time! Thank you again and I'm glad you like the mechanic and vision of the game as a whole!
Love this game, I think it's awesome! Really glad you chose a fast pace compared to many similar games that have gone slow and methodical instead. Some great uses of mechanics such as being a bounce pad to bounce enemies into spikes. Love the creativity and style of it all. Awesome submission!
Also, a small bug report: I moved a coin behind the flag, then possessed something else, then clicked back to the coin and the game clearly got a bit confused and froze, totally unable to go on. Had to restart it all. Either I misunderstood it or it was a strange but, but wanted to just say!
Thanks for both playing and giving very legitimate feedback! I totally agree with you on all fronts and am glad you liked the other parts of it too. If I'd had more time I'd have gotten to some of these mechanics and improved them; adding map barriers was a quicker fix than changer some of the other systems in play to account for an infinite map. Thanks for the time and effort to play and review!
Wow this game is cool! I hoped to see a card game in the jam and this didn't disappoint. Love the art style, and the concept of destroying cards for powerful, single-use abilities. Some enemy moves aren't too clear as to what they're going to do, but it's no real issue. Awesome submission, like it a lot!