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Kaedama

138
Posts
4
Followers
A member registered May 07, 2020 · View creator page →

Creator of

Recent community posts

I'm glad you find it cool, and I agree the randomness could be improved!

Such a creative game! I think this game went for an idea that a number of people chose, but executed better than most I've seen! Nice work!!

Thank you!

Glad you like it!

Thank you so much! I'm glad you enjoyed it, and congratulations on current leaderboard 2nd!!

Wow thank you!! Very kind of you and I'm glad you liked the game! I agree, some height control would work great, as well as some more various blocks - I wanted ice but I couldn't :(

Thank you very much! I'm glad you like the idea!

I'm so happy to hear that you keep coming back! I believe in you to get higher than 6!!

The lava can indeed be rude, but I'm glad you liked it!

Thank you!

I'm glad you liked it! Funnily enough I attempted to implement a simple path system for the randomisation but couldn't get it easily working. But I'm glad you liked the game and thank you for sharing your thoughts (and yes, the Brackeys pack is pretty great :D)

Thank you! I 100% agree, especially about the coyote time needed! But I'm glad you liked it for the same reason I do! 

Thank you!

Thank you so much! I'm happy to hear I could bring some of your earlier thoughts to life :)

Hahah, I'm so glad you enjoyed it enough to play it for so long! Thank you!

I understand the lower rating of artwork, but I'm glad you enjoyed the game!

Thank you, glad you enjoyed!

Thank you for playing! It's definitely random, but glad you still enjoyed it!

Thank you! Glad you liked it!

Fun game! Very simple but very fun

It's fun! Definitely a creative idea of scavenging based off of what the ocean is doing! I love the cute crab too!

Thank you!

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Awesome! Fun idea executed well. The skill trees are a great feature for giving player choice, as well as an exporable open map. Nice work!

Thank you! I agree that more stages of the towers growing would be fun, but as you stated I didn't find the time for it. That's why I added in their size gradually changing as they kill, just to make myself feel better hahah. Thank you for all the compliments, I'm glad you enjoyed the game!

I see you ran into the main premise! Towers are "build to scale" and thus only attack enemies of a matching size. This does indeed force you to continuously make towers and mix up which towers deal with what enemy. Glad you otherwise enjoyed!

Thank you for the kind words and I'm glad you liked the game! I definitely know that the building can feel weird sometimes, but it is what it is. Indeed we were limited by the time. 

Thank you for playing and enjoying long enough to reach 48! A bug unfortunately stops the game there, and it's true that the strategy isn't exactly "balanced". Glad you enjoyed it either way

Thank you! I'm glad you played the game long enough to discover the bug I accidentally created at the last minute. My intention was for it to continue afterwards, and it used to I swear! hahah

Thank you! Oddly, tower ranges was a feature I struggled to implement

Hahah nice, I'm sure once you realised it was quite the moment! I'm glad you enjoyed it!

Thank you and glad you enjoyed!

Yep, 100% agreed, the balance is certainly off. Otherwise, glad you enjoyed and thank you for playing.

Thank you and I'm glad you enjoyed it! I think you're right that the growth didn't feel as big of a mechanic as it could have. If I were to improve on the game further, more aspects of growth would 100% be the plan.

Thank you! <3

Spent a while thinking it was pretty cool, suddenly thought it was very cool. Cool idea!

Despite a few funky control problems, an otherwise enjoyably chill game! 

I'm aware that some elements are not the most intuitive, but I'm glad you can see past initial confusion to find the game still interesting.

Thank you!

Thank you, I'm glad you enjoyed it

Thank you! I've considered multiple things of what could be done to balance or improve. Glad you enjoyed!