neat game very fun with a cool concept the only problem is it's maybe too easy maybe adding new ennemies and tower types after the jam ?
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Grow Towers's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #2919 | 2.889 | 2.889 |
Overall | #3519 | 2.877 | 2.877 |
Creativity | #3728 | 2.926 | 2.926 |
Style | #3759 | 2.815 | 2.815 |
Ranked from 27 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The player builds towers, small towers deal with small enemies, large towers deal with large enemies. They scale up over time, growing when killing.
Development Time
(Optional) Please credit all assets you've used
Kenney's UI pack, UI pack space expansion, Kenney fonts and game icons.
SFX from jsfxr
Music: Magic Escape Room incompetech.com
All other assets made by myself.
Comments
Fun game! I like the idea that getting kills also has downsides. I wish there were more "stages" of the towers though (would take a lot more time though). Anyway, it's nice to be able to see the HP bar of the enemies. The graphics, music and sound effects are all great. Good job!
I love the tower defense genre (which is why we made something similar), I like the implementation of different towers. I don't know if it was just me, but sometimes it felt like the towers were not building when I tried to place them. Also it would be nice to see multiple maps, but of course you were limited in time (as we all were). Congrats on your submission!
Pretty fun, though there wasn't much strategy! I picked towers carefully at first, then started placing them at random until I filled the whole map. I was planning on leaving it running until I eventually lost, but the waves stopped advancing at 48 after I tabbed away from the game. Oh well.
i've been really enjoying this, im on wave 44 and i think ive filled in every spot i can. i tried to upload an image but it's too big. really cool to see it all filled out though!
edit: got through wave 48 and it started repeating the wave timer on wave 48with no more goblins coming. i think i beat it!
nice game! I would have liked to see the tower ranges
I've been trying to play these games without looking at what the gimmick is, and I was so shocked when my turrets stopped shooting the small guys. A really fun take on the tower defense mechanic
Nice job. There's a bit of a positive feedback loop going on, over time I accumulated so many large units that no large enemy could take more than a few steps and so much money I could spend without worry. Perhaps it could have someway of damaging or removing the largest/oldest units so I'm having something taken away from me.
Like the initial tower-growth concept - I believe there is much potential depth to it.
Feel like the variety of towers was a little bit unnecesarry. Not like the game doesn't need them at all - afterall it's the stamp of the genre to have different towers to pick from - but I just wish that the growth mechanic would be properly explored first. It would be cool to have 1-2 more creative growth uses implemented in the game and only after that I would love to see what other towers can do. This way the game would feel more focused on its main idea.
Beyond the mechanics I simply enjoyed a nice pace of waves comming in. Also the shooting sound, visuals and damage felt pretty satisfying making the game fun and cozy to play.
Good job!
This game was pretty interesting! I liike how the towers scale and get bigger over time, but it felt unintuitive that the bigger turrets could not attack the small enemies, especially when all of your turrets will eventually become big. Over time you might run out of space to place small turrets. Also it would be nice to have price tags on the towers. It's quick to figure out that they are all 100 but initially you are confused.
Pretty fun lil tower defense game, great great job! It was really fun getting super overpowered, but I found that the scaling mechanic makes the game super hard, maybe make it so that when your towers grow bigger, they produce more money per kill to make sure you can place new small ones?
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