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The reverse metroidvania is awesome. Doing something like this had crossed my mind, but thought it might be too big for the jam. Very cool that you could pull it off. It seemed like care was taken to allow for multiple paths through the levels so you could change the order of the items you give away at least to some degree?

Yeah, we made sure that the game can be fully beaten regardless of what order you turn in your items. We did discover later that some orders are significantly more difficult that others (primarily the Top Two options are a lot easier to do as the first two), but the idea was that the player could take any approach that they wanted, and the game would increase in difficultly regardless.

Your game was definitely a really fun alternate approach to a similar idea!