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A jam submission

It Does Not Belong in a MuseumView game page

Reverse Indiana Jones where you return stolen artifacts
Submitted by Erik Nolan, DwarfWoot — 6 hours, 21 minutes before the deadline
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It Does Not Belong in a Museum's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity#18583.4563.456
Enjoyment#20263.0513.051
Overall#21703.1983.198
Presentation#25933.0893.089

Ranked from 79 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
1) The roles of items are reversed: Instead of progressing by collecting items and gaining new abilities, the player progresses by giving up items and losing abilities 2) The player takes on the role of a reverse Indiana Jones-esque character, where you return artifacts to a temple instead of stealing from it.

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

No

We used pre-existing audio

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Comments

Viewing comments 20 to 1 of 45 · Previous page · First page
Submitted

Interesting concept and fun! The mechanics are smooth and well implemented!

Submitted

An unusual twist and take on the theme, well done. enjoyed my time going through levels and figuring out what I need to do. Thanks for the game

Submitted

Enjoyed this one. The mechanics work very nicely and smooth, controls are a bit floaty, but that works pretty nicely and feels like it was intended to do that. The audio is inducing a sense of mystery and exploration so it fits together with the look and feel of the graphics. Minor comment is on the main character animation, some cloud puffs, scaling, particles or a trail renderer when you do a long jump go a very long way and are small things, easy to implement. BUT let's not lose the fact out of our mind's eye that this is a game jam and you've delivered a beautiful entry. Thank you !

Submitted (1 edit)

Very well thought out puzzle platform game! Died a bunch but it kept me playing til the end

 

Submitted(+1)

-Enjoyment: The puzzles are great! I like Nebraska's wall jump too.

-Creativity:  This idea is super awesome! It could be a big game for sure~

-Presentation:  Nice crisp and clear art and effects!

-Neat game indeed!! Please check out my non-creative entry when you can :D

Interesting idea but the controls are really floaty and do not feel good. I love the concept though.

Submitted(+1)

Great twist on a classic metroidvania!

Submitted

I think I softlocked myself from getting one of the orbs back. either that or it's just my lack of sick platforming skills. but I had fun doing it. lol

Developer

You can go in any order, but doing it in some orders is definitely easier than others in my opinion! Thank you for the feedback, and we're glad that you enjoyed the game!

Submitted

Really neat game! The idea of losing your powers as you go along was neat, especially when you give the player the choice of what order they lose them in. I did have some issues with the movement though, the player felt very floaty and uncontrollable sometimes. Good job overall though!

Submitted

There were great animations when returning the orbs. The puzzles also felt great, really liked the level design. The only thing I thought could be better were the controls, they were kind of unresponsive and it felt like walking on ice.

Submitted

Fantastic little game! Although I noticed a couple of things:

  • For browser games, Ctrl+D is bookmark in lots of web browsers. So when trying to crouch and move left you end up bookmarking the screen a lot.
  • I left the green orb for the final orb and I think the fire bit made that level impossible with only the green orb.

I love the idea of losing abilities as you progress instead of gaining them and overall it was fun. Great job!

Developer

In testing we forgot that WASD was also default Unity controls, and only tested with Arrow Keys! Definitely something we'd want to address in a future build! 😄
For what it's worth, all end levels were tested without any extra power ups, although it admittedly can be challenging!
Thank you for the response, and glad to hear that you liked it!

Submitted(+1)

I liked the decisions you have to make when deciding how to make the game harder for yourself, I had to really think about whether double jumping or wall clinging would need to be removed first (I went with removing double jumping because the wall cling was quite essential for me). Really enjoyed that!

I think the game could be even better if you revisit the platformer controls, as there is a bit of acceleration and "lag" where I stop pressing a movement key and it keeps going for another second, which made the precision platforming nature of this game a tad frustrating at times. That and the jump felt a bit floaty and imprecise - having a system where you can control the jump curve a bit more would go a long way (if you've not seen the GMTK Platformer Toolkit that Mark made, that might be a good place to start).

Nice game and use of the concept!

Submitted(+1)

Very fun concept. The level designs were amazingly well thought out since you can't be too sure what abilities the player kept. I also like how non-linear it is! Only criticism I have is that the slide sometimes didn't work.

Submitted

Better than the actual Indiana Jones movies

Submitted(+1)

Had some real difficulties fighting ctrl+d to bookmark when trying to crouch. I think I get the concept and appreciate it, but the web build has some issues. I know how that goes, since my web build's 'quit game' option breaks the game. Nonetheless, I'm happy for every team that submits a game and great job!

Developer

Yeah, in testing we only used Arrow Keys, and forgot that WASD was a default Unity option 😄
Thank you for the response, and feedback!

Submitted(+1)

For some reason I didn't read or think about using the arrow keys! Gave it another go and updated my rating :)

this game almost made me miss school, a fun and challenging game although the controls may be a bit annoying

Submitted(+1)

TO THAT PERSON WHOS ABOUT TO WRITE A REVIEW AFTER ONLY PLAYING FOR LIKE 3 MINUTES TURN RIGHT BACK AROUND AND KEEP PLAYING IT.

now with that out of the way, let me start by saying I was genuinely surprised by this one. The controls/movement mechanics do not initially inspire confidence, and come off as cumbersome. However, as i continued playing I was very impressed with how well they fight with the level design, and by the end i was very impressed. The idea of having 4 orbs that grant you a mechanic/ability, then giving them back one by one is a good one, the idea of making the order you give them back in totally up to you while also keeping the sections completely playable was AMAZING. The level design really was impressive and very well thought out and executed. By the end of my time with the game, I really liked how different it felt from other platformers and how it relied on rather non traditional feeling movement. My only feedback is for whatever reason, I occasionally got stuck under objects when i didn't have crouch. Overall, awesome work. I had a ton of fun.

Submitted

I actually like this one a lot, the level design is very good and the idea behind it is interesting. Good submission

Submitted

It seems like there's a ton of playability, I also really enjoy the fast pace wall jump movement!

I like the concept here. I was having a hard time understanding how to interact and return the orbs. I could tell the level design had some real thought put into it though and I love the idea of being forced to go back through and do the same areas with less abilities. 

Viewing comments 20 to 1 of 45 · Previous page · First page