Thanks! Glad you enjoyed it
Pilchard
Creator of
Recent community posts
Well we're certainly planning on doing more so I think you'll get exactly what you want! Funnily enough one of the first conversations we had after the jam was how we would contextualise everything into a narrative in a full game, so our brains are in the same place. Thank you very much for your kind comment and for playing our game!
I only realised just how loud the music got when it kicked in when the jam was over! Thankfully it's the first thing we changed in the post-jam version we're doing. We're also letting you speed up the game so hopefully all of your issues should be resolved! I'm very happy you enjoyed our game so much, thank you for playing!
I really like the concept! The risk/reward of which moves you give up is interesting. Each room being possible with just the ability you give up but made easier by the others, it's great! The people saying the game is impossible if you start from the bottom and finish at the top are wrong. It's definitely harder without the double jump, but certainly not impossible. My main piece of critisism has already been mentioned, but it's definitely the controls. The inertia when moving can be very hard to compensate for at times as there are some tight spots. Also how you grab onto walls for a wall jump by walking into them - you should probably require the player to be jumping to grab onto a wall as this caught me out quite a few times when I was just meaning to jump over a wall instead of grabbing onto it. Overall though I really enjoyed the experience, this is a lot for just 48 hours!