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A jam submission

Eldritch QuestView game page

The eldritch horror found itself transported to another world with no violence!
Submitted by jngo102 (@JngoCreates), Evo (@evonik_k), juritobi, Schildgard — 1 day, 13 hours before the deadline
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Eldritch Quest's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#17903.4353.435
Overall#22013.1883.188
Enjoyment#23712.9132.913
Creativity#25773.2173.217

Ranked from 23 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
The eldritch being's desire to brutalise is swapped with a need to provide comfort to a cozy little village.

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

Yes

We created the vast majority of the music during the game jam

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Comments

Submitted (1 edit) (+1)

Great game, adorable art. This fits in the theme in a way I would have never imagined.
For the negatives, I found that being "aligned" with some objects can be quite tricky. Not a lot though. It may also be just my own experience with it, but it feels like sometimes a grid based movement would have been better, for pulling rocks etc.. I also managed to get stuck into walls because the rock pulled, pushed me into it.
The visuals and the audio feels very well combined together, it makes such a unique atmosphere.
Puzzles designs are quite simple, though I enjoyed them a lot!
Overall a quite impressive amount of work, good job!

Submitted

Neat idea, but the game can be a bit buggy and the controls get somewhat confusing. Good job!

Submitted(+1)

I've never enjoyed being an Eldritch Horror more, and the final victory art was worth not abandoning the Cow for being so picky.

The Web version didn't seem to play well with the mouse controls (like middle clicking seemed to cause some movement bugs due to the browser's scroll also being triggered), but it worked perfectly when using just Keyboard, so it's not really an issue. 

Submitted

It's sometimes buggy but this was still a fun concept! Loved the artstyle and the music!

Submitted

I like the music and the artstyle a lot :) Also the idea to use a monster as the protagonist makes total sense for this gamejam theme.

Submitted

nice art you have! but seems like there's a little bug, i got stuck at the fence after grabbing the stone

Submitted

like your art!!!

Submitted(+2)

Nice juxtaposition of a big, scary creature doing simple, nice things for the local community

Submitted(+2)

Super adorable. I loved the take on the theme, super duper unique. The mechanics are really well implemented, the animations for all of the abilities the horror has are well made, and everything works really well. The tasks for the villages were well planned for the short time frame. Didn't expect it all to come together as a puzzler. Also dig the rock music. 

Very well done!

Submitted(+1)

Eldritch Horror learnt HM01: Cut!

Submitted(+2)

I really like the premise of the game! The idea of making you take all that brutish strength to do quaint little acts of kindness for the people in a town is super cute, hah.

The idea felt underserved by the focus on the sliding rocks puzzles as the core gameplay loop within the top-down RPG setting.  It felt pretty obtrusive & slow a lot of the time & I ended up not finishing 2 of the 3 quests due to some odd jank here & there. I saved the kitten, but I'll dream of the cow's unending moos. The bushes which are only either slash-able or burnable not being conveyed super clearly is a minor nitpick in comparison.

It was definitely worth sticking around to see the art & hear the music, though the music transitions were kinda abrupt. The backgrounds are nicely painted, the character art is charming, the particle effects of the flames are quirky in a Klei-esque way, etc. The game's presentation is generally really nice, & I can definitely forgive the shortcomings given the jam context.

I really dug the vibe but, again, game jam restrictions & the rock puzzle focus feel like they definitely got in the way of that. Y'all probably just needed more time. I enjoyed my time with the game, all told. Sorry, I couldn't finish it.  Kudos, all around.

Submitted

This is wack, and I am here for it!