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A jam submission

Secrof of NatureView game page

Submitted by YiKaG — 1 hour, 42 minutes before the deadline
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Secrof of Nature's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#17533.4523.452
Overall#18433.3033.303
Creativity#19203.4383.438
Enjoyment#20993.0183.018

Ranked from 219 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
You can use your cards however you like. One single card can be source of heal or you can reverse its role and it can be deadly attack to your oppenent. With 2 card trays instead of classic one, you can create different situations such as playing AS your opponent.

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

No

We used pre-existing audio

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Comments

Viewing comments 100 to 81 of 144 · Next page · Previous page · First page · Last page
Submitted(+1)

Really fun game with a great style. It took me a while to realise that your type changes to the type you get hit by but that's a great mechanic. There's some depth to this, I only wish it had more rounds! Good work!

Submitted

Cool game, but I find a bug that if you do not press next round botton for a long time, you will lose your card in the table. And I think you may provide player chances to do not do anything to protect themselves. It is a really good game. Good job!

Submitted(+1)

I love the game's art and UI design. The game mechanisms are interesting, although they were hard to understand at first. Despite this, it's still a very good game.

Submitted

A bit hard to apprehend but really nice and enjoyable when you get your hang of it! 

Submitted(+1)

Pretty clever mechanics ! I really like it ! Some of the balance need to be tweaked i think, for instance i felt like the "leaf" cards were the less useful, and in the first round of the game i had no card that could damage the opponent so we just stared at each other and healed ourselves. Also leaf not healing fire felt a bit..off. And lightning damaging itself was strange too, you'd think more lightning makes it more powerful. The memo card were essential in playing the game, thank god you made them. " I'd love to see what it could become if you're planning to work on it some more after the jam !

Developer

Thanks a lot for your review! Yes I'm planning to upgrade it in the future, but probably as a real life card game. 

Leaf was designed to heal actually, I agree with you, they are less useful than others. I will change that in the future. And "Leaf healing fire" makes a lot of sense. I wonder why I didn't think that? I would definitely add that in the next update. Thanks for your game and its meta review. Means a lot for me! Best of luck, cheers! ^^

Submitted

really hard but enjoyable and creative!

Submitted

This was mind melting. I managed to beat the first stage but I'm not entirely sure how

Submitted (2 edits) (+2)

=========================

Review Summary

=========================

[ + + + - - ]  ::  ENJOYMENT

[ + + + + - ]  ::  CREATIVITY

[ + + + - - ]  ::  PRESENTATION

It's a fun card game with a unique twist! Though there is a learning curve, the game mechanics were well thought out.

==========================

Rubric / How I Measure The Score

==========================

[ + - - - - ]      1 - Missing

[ + + - - - ]     2 - Somewhat Present

[ + + + - - ]    3 - Present

[ + + + + - ]   4 - Well Done

[ + + + + + ]  5 - Outstanding


=========================

Detailed Review

=========================

[ + + + - - ] :: ENJOYMENT

It was confusing at first (you threw a lot of instructions out at the beginning) but after a couple of tries I was able to figure it out. It probably would have helped if there were an info icon I could click during gameplay so I could see the tutorial info again. Also, the game seems to have soft-locked at one point. Wasn't sure why though.

I was able to defeat stage 3, and I think you're awesome too!

Edit: Added a star. I award 2 stars for partial game mechanics; but yours was a full experience. 3 stars!


[ + + + + -] :: CREATIVITY

A card game is a fun idea! I think you were a bit loose with the theme. Still, the rules of how the cards worked were consistent enough for me to grasp, so that's a win. I think I wish I understood the two slots better at first. Also, it didn't make sense to me that I could choose who the demon played their card on.

Edit: Added 2 stars! I don't know what kind of tired or burned out I was when I first wrote this review, but it truly is a great idea. I love how you applied the theme, and brought together so many features! Is there room for improvement? Yes, but no need for me to be stingy. 4 stars!


[ + + + - - ]  ::  PRESENTATION

Would have liked more music and/or sound effects. Visuals were pretty light, but what you had was smooth.

Edit: 'what you had was smooth'. SMH. By my own rubric, this should be 3 stars. Apologies for withholding a solid rating. I did feel like it suffered from lack of accessibility to the rules, which is why I keep it at 3, but you kept things alive with the element hints on screen.

Submitted(+1)

Confirming my reviews. I think I added a total of 4 stars to this one. Your creativity really does show in this game, and I apologize for not seeing that earlier. I'm giving you a follow so I can see what you do next!

Developer(+1)

I just saw your changes today. Your first ratings actually made me really depressive and I was feeling sad about them. And I thought everyone was going to give 1 or 2 stars because no one liked it. It was not about winning, it was about that I couldn't create a good project.

Thank you so much for your honesty and changes that you made along with it. I already took your review as a note for future updates. You really made my day, thank you.

Submitted(+1)

Totally! Sorry you got depressed over it. I try to be genuine. I'm glad I went back over my reviews (all 20 of them at the time). Remember that failure is a necessary component for learning how to succeed.

I wish you much success in the future!

Submitted(+1)

I really like the art and the effort u guys put into guiding. The first card game I played in this jam was simple and polished. 

Submitted

clever

Submitted

Neat game. Struggled a bit with the rules initially, but I got there well enough.

Submitted

very clever and easy to understand card game. I love it :))

Submitted

This is really clever and a well thought-out card game! I thoroughly enjoyed the presentation too 😊

Submitted

I love the concept, and I like the art style as well. I am missing a background music thought.

Submitted(+1)

That's probably the most original idea I've seen in the jam so far! It's a pretty cool game, well done!

Developer (1 edit)

Thank you for your kind words! ^^

Submitted

I like the concept here, but I would probably prefer it if it played a bit quicker :). Some of the animations felt a bit slow.

Managed to get the third level to single digit HP. Felt quite tactical when I got to the end with careful choice of order of cards to play.

Don’t know if it would improve if you weren’t forced to play every card in your hand? There were rounds where I didn’t really have any good options. But it might be a bit too easy if you didn’t have to play everything

Submitted

Very unique concept! it was a bit hard to understand at first but once I understood it a little bit it was pretty fun!

Submitted

Really cool card game, I wish I could take the card back if I place it by mistake and the animation after the cards are revealed feel a bit slow, but interesting concept regardless!

Submitted(+1)

Really cool and feels really well polished in terms of presentation

Submitted

Awesome concept! I wish there was a way to undo my card placement though, I tried and ended up triggering a bug that moved my card to the opponent's hand and soft locked my game :(

Still love the game though! Would make for a great physical card game too IMO, with the players holding on the recently discarded cards as a reminder of their current type.

Developer

Sadly I couldn't got the time to add undoing card moves, this is why there is end turn button actually.

I never saw this glitch. But there is one glitch that may be causing that. I fixed it for after-jam version. Thanks for reporting with screenshot. It's definitely really helpful. Thanks a bunch!

I have plans for this game to make it physical card game but I was thinking completely different object to keep track player's type. And you are amazing. Giving the discarded card is so simple and more effective idea. I'm definitely doing this. I hope you enjoyed besides the glitch you have encountered. Remember, you can skip tutorial with pressing and holding Q+E+Space if you want to play again. 

Thanks a lot for everything, I will look your game too! It's looks so well polished. Have a good day! ʕ⁠っ⁠•⁠ᴥ⁠•⁠ʔ⁠っ

Submitted

No problem! I love physical card games and spent all my free time in card and board game stores as a kid, I could definitely see this in the shelves of those stores :)

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