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LemonL1ke

32
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A member registered Mar 16, 2022 · View creator page →

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Very polished and spins very fast!

I really like the art and the effort u guys put into guiding. The first card game I played in this jam was simple and polished. 

Interesting concept and mechanics. Art was cute and 2x music was on point!

Very a unique and cool concept, with interesting key binds as well. At first, I thought it was going to be a VR game, definitely has lots of potential. 爱来自哔哩哔哩

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The game is very polished, the idea is very cool, and the game is fun to play. 

The controls are a bit hard to understand. I believe you should add a little explanation, like which direction the player will bounce to. And I believe a key point to beat the game is "change the player's facing direction" since we have no control in the air. But the way the player changes his direction is not quite clear or consistent. Sometimes I can make him switch directions after a single landing but sometimes not. (especially the blue platforms in the later part)

Anyway, it delivers the vibe of Getting Over It and overall very fun to play already. Good job. 非常好游戏,爱来自哔哩哔哩

This is the top 20. Creativity on the take of the theme, the puzzles are challenging and well-designed. The mechanics of letting players draw enemies and puzzles are fun ways to let the player "code" the game. Not to mention the funny storyline and smooth basic movement. 

The only picky point IMO is the learning curve of puzzles needs to adjust a little bit. For sure the last one should be the hardest, but since it introduced new mechanics, it is better to let the player have fun with it first and then put it on a hard level although it is simple enough to understand it quickly. 

Also pls rate my enemies and the crown (not the flowers plz)


Simple and polished. Maybe add some UI indicating where the enemies gonna come from. 

Music and art are well-made. The gameplay feels like a tower defence game and is fun to play around. The AI might need some tweaks, as they are not very consistent. I am also having the same issues, as someone else mentioned here that the enemy doesn't respawn and I am just stuck in the level and can't progress. 

The mechanic of revealing the map is well-made and runs smoothly. On top of that, love the little detail that if u place it on the player, it changes its facial emotion lol. The game was crashing on my side so sadly I can't progress further, but it is ok to have some tech issues for a game jam and from the gradual introduction of the levels design, I can imagine it is well-designed as well later. Good Game. 

The gameplay works well. The idea of a dangerous sheep is funny. Would love to see some animation and maybe make the normal sheep art a bit more different. 

Unique idea trying to achieve a different level of simulating feeling. But losing arms, legs, and head irl is just "too insane" to be realistic and achieve. Since it is a heavy text-based game now, instead of a dense paragraph, using dialogues with highlights should help the player gather information. 

One of the most well-made this jam in terms of the genre of playing as god/boss. You feel powerful, and the VFX is satisfying to watch. My only suggestion is to make fire one more useful. Based on its the cheapest one, you would imagine it is spamming basic attack. But it is only useful once they build a house, but it is relatively late-game content that we don't want it to happen. (maybe more score but I just don't want them to live in a house at all at this point). Also, I think the speed of the people generation should be faster since without them I can't have fun.  Play it at 1000 scores, and there is barely anything I can do rather than petting my sharks. They are hungry... 

Polished overall. I think the jump needed to be improved, and the character felt a bit heavy and slow. Love the art style. 

Super solid and super polished. Art, animation, character ability and UI. This is the best among all the "playing as police" to catch others type games in this jam. Have the potential to be a multiplayer or party game as well. 

It is really fun, and the art is good. This is one of the games that you play like a boss, and u actually feel like a boss and are still interesting to play. good job

another top 20 one. If not, I am mad. 

If this is not top 20, I will be mad. 

A cool idea. The art is very good, and the music is cozy. 

Gameplay-wise, even though it was not balanced at all since right now, u can just spam and win while in Zooma, spam doesn't work and will punish you. BUT that spamming is very enjoyable. So I like this concept anyway but maybe try to add some marbles that you can't eat? to prevent the player a little bit from just spamming. Very good and polished! 

Fun and the gameplay and feeling do change when you switch your position. But still

Please do not the goose. 

Imagine Mark read our game's name...

Cool and fun games! Complete in every way maybe some more levels lol? Managed to solve all of them. 

Btw my game shares a very similar idea with yours, but we approach the idea very differently. I would love to see your thoughts on our games. 

Funny concept and solid gameplay like other bullet hell games. 

Polished game. The idea is unique, and it works well with the puzzle. Once u understand which stats are more critical, the goal of each level becomes clear and easy to beat. Some stats are not switchable until the last scene then I realize they are locked. Need some clear vfx on the locked ones. very good job

Clean and good art. The Gameplay and the level of difficulty progress are smooth. Control-wise, sometimes my spotlight spins too fast for some reason and the restart button place u back to 1st level instead of the current one. A solid concept fits the theme and is very polished overall. 

The art and music are actually pretty good. The controls are a bit off, but it seems like it is your first published game on Itch.io. Congrats to you!

This is a cool and unique concept for this theme. And the pixel style looks good. Good job. 

The art fits the old TV feeling. As others said, the gameplay is a bit repetitive and lacks variety. 

Good try on the AIs. They are walking, so they are working! I think the control can be improved now we need to get through and click to hit them, I feel going through them is enough action to trigger so we can leave the mouse doing other things. Like maybe dropping/activating some "wired" events on the map to attract the AIs looking direction. Overall good job in 48hrs congrats. 

Well done. I like the idea that you are building walls in this game. A good idea for the theme. Polished in the art and sfx. And the only issue I found is balancing, which is hard to make in a game jam. But the game suddenly becomes super easy once u know u can farm money and keep farming and keeping upgrading while the ball can only destroy one level of a block. 

I can see this game being played like an RTS game. But the hero's HP is too high, which doesn't deliver the feeling u mentioned in the game described "and make the humble hero's life a living nightmare". 

The controls are a bit hard to play around with, especially with that green circle that I don't know what's its purpose.  On the other hand, I like the polished level with animated scenes, cards, and UI. And I like the idea that u can just change the map. Gives me the feeling of being a powerful lord even though the map differences aren't that obvious. 

With the number of AI objects in the scene, making everything work in 48hrs is still impressive. Simplifying the controls and making 'us' more powerful would make it feels better IMO.

Very polished in terms of control and animation! Good job!  Probably need a vfx for objects getting hit cause until the second playthrough I realized they are destroyable lol. I was trying to dodge everything.

The funny story matches the art style as well. My only suggestions are that the gameplay can be more unique and related to the story. After the story, I was expecting to play as a bullet trying to avoid all others until I saw the boss!

Enjoyable game:)

If you are interested in puzzle-platformer games, join Mr. Lemon on an emotional journey like no other game!

Feature 9 interesting puzzles with unique game mechanics that will make you feel the same emotion as Mr.Lemon along the journey!

Funny, cute design and dialogues~

And optional tools built-in to adjust difficulties!

I am grateful for your playing and any feedback~ (link below)


https://lemonl1ke.itch.io/lemonsjourney