this game reminds me alot of getting over it, it's VERY DIFFICULT.
Love the challnge that this game brings and I think you can develop this further in the future and get a really nice game, good work!
Criteria | Rank | Score* | Raw Score |
Overall | #367 | 3.958 | 3.958 |
Presentation | #418 | 4.188 | 4.188 |
Creativity | #437 | 4.000 | 4.000 |
Enjoyment | #561 | 3.688 | 3.688 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Instead of controlling the character in a traditional way, the player controls the entire environment in reverse, dragging and rotating the environment to make the character move
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We used pre-existing audio
this game reminds me alot of getting over it, it's VERY DIFFICULT.
Love the challnge that this game brings and I think you can develop this further in the future and get a really nice game, good work!
The game is very polished, the idea is very cool, and the game is fun to play.
The controls are a bit hard to understand. I believe you should add a little explanation, like which direction the player will bounce to. And I believe a key point to beat the game is "change the player's facing direction" since we have no control in the air. But the way the player changes his direction is not quite clear or consistent. Sometimes I can make him switch directions after a single landing but sometimes not. (especially the blue platforms in the later part)
Anyway, it delivers the vibe of Getting Over It and overall very fun to play already. Good job. 非常好游戏,爱来自哔哩哔哩
I liked the concept a lot and thought it was one of the more original and unique ideas I saw during the jam. I would love to see a full version of this game come out.
A really creative and enjoyable game! Although it was a bit challenging at first beginning, I soon became familiar with this brand new way of operation, and found the game really interesting. The key to operation is to make good use of the slow motion when dragging, like the bullet time in BOTW and TOTK. The art is also excellent. Apparently the game art designer devoted a lot to drawing the graphics and they are pretty good. I appreciate the work of the developers in just 48 hours.
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