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Gabriel Toschi

96
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A member registered Jun 15, 2014 · View creator page →

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loved the concept, really great!!

loved it!

so cute, thanks for that <3

more funny and relatable than I expected, congratz!

So cool to have a good card game in a digital form!

so cute and little fun! i would love a more puzzly version of it, with the connections having different concepts instead of just "find the copy" though

f o f o <3

I really liked the concept and it would be such a nice party game, specially with those chaotic controls. But the presentation toned down the experience for me, it was really difficult to see what was happening, what items would activate in each moment and how it was the match situation at certain points. If you continue to work on the game, this is my feedback to get your special idea shine even more!

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I really liked the concept and it would be such a nice party game, specially with those chaotic controls. But the presentation toned down the experience for me, it was really difficult to see what was happening, what items would activate in each moment and how it was the match situation at certain points. If you continue to work on the game, this is my feedback to get your special idea shine even more!

A really cool variation of the Collapse mechanic with this survivor theme AND gameplay! I really want more development of it, I think that a upgrade shop and some achievements (like Drawkanoid or Vampire Survivors) would be really nice to improve and bring more content to the table. 

I've a feedback about the falling magma punitive dynamics: losing a column AND a life AND having even more magma in you is too much. Maybe focusing in just one (like losing columns) and going for high score would give a more pleasant experience. 

A really cool variation of the Collapse mechanic with this survivor theme AND gameplay! I really want more development of it, I think that a upgrade shop and some achievements (like Drawkanoid or Vampire Survivors) would be really nice to improve and bring more content to the table. 

I've a feedback about the falling magma punitive dynamics: losing a column AND a life AND having even more magma in you is too much. Maybe focusing in just one (like losing columns) and going for high score would give a more pleasant experience. 

This is a really clever idea, and more cyberpunk that some episodes of Black Mirror, for sure. The gameplay is simple, but it just works for telling this small and intimate story. Congratulations!

This is a really clever idea, and more cyberpunk that some episodes of Black Mirror, for sure. The gameplay is simple, but it just works for telling this small and intimate story. Congratulations!

This is actually really clever. Even with English not being my first language, I could find some 100% solutions and I was happy hahaha

I hope you keep improving the game! The UX could have some improvements, i.e. showing when a rule have more than one option 

This is actually really clever. Even with English not being my first language, I could find some 100% solutions and I was happy hahaha

I hope you keep improving the game! The UX could have some improvements, i.e. showing when a rule have more than one option 

I'll be really honest with you: if you put some achievements, some unlockables and new abilities and stages, I'll be playing this for a month non-stop. Really addicting and easy to play, and the low-poly art style was really cool. Loved it!

I'll be really honest with you: if you put some achievements, some unlockables and new abilities and stages, I'll be playing this for a month non-stop. Really addicting and easy to play, and the low-poly art style was really cool. Loved it!

Really gorgeous presentation to a simple concept well executed. For some reason, I was thinking at the beginning that the fish would join me and I would have to control a chaotic shoal... maybe an idea? 

Really gorgeous presentation to a simple concept well executed. For some reason, I was thinking at the beginning that the fish would join me and I would have to control a chaotic shoal... maybe an idea? 

Loved the concept and having you defeat the monsters make the idea stand out from other cleaning-like games. I think it is a really starting point for creating a really cool arcade game in the future if you continue iterating the project :)

Loved the concept and having you defeat the monsters make the idea stand out from other cleaning-like games. I think it is a really starting point for creating a really cool arcade game in the future if you continue iterating the project :)

Hope you got better! <3

A cool and simple concept, executed well (it reminded me of the Gravity Suit on Subway Surfers!). For a 10-hour jam, it's impressive! hahah

My feedback is about the acceleration and velocity of the gravity. It feels they are slow to change directions (maybe they are subtracting until 0 again) and really fast to go to max speed - so it's hard to avoid obstacles using the gravity change, but it's easy to keep going into spikes at top and bottom. It's hard to polish, but you can get something of it!

A cool and simple concept, executed well (it reminded me of the Gravity Suit on Subway Surfers!). For a 10-hour jam, it's impressive! hahah

My feedback is about the acceleration and velocity of the gravity. It feels they are slow to change directions (maybe they are subtracting until 0 again) and really fast to go to max speed - so it's hard to avoid obstacles using the gravity change, but it's easy to keep going into spikes at top and bottom. It's hard to polish, but you can get something of it!

More easy that I was expecting (26 moves for me), but a great "role reversed" game. Congratz!

More easy that I was expecting (26 moves for me), but a great "role reversed" game. Congratz!

A small cute concept that could me a great game one day. Congratz!

A small cute concept that could me a great game one day. Congratz!

So, the opposite of a dungeon crawler is a totally frenetic Lemmings with racing and resource management mechanics? I'm TOTALLY on board!

It's hard to believe this was made in only 48 hours from scratch. Perfect presentation, a really good concept and an even better execution. Some improvements on the characters path algorithm and more content and it's ready to sell. Hope to see you on the Top 20!

So, the opposite of a dungeon crawler is a totally frenetic Lemmings with racing and resource management mechanics? I'm TOTALLY on board!

It's hard to believe this was made in only 48 hours from scratch. Perfect presentation, a really good concept and an even better execution. Some improvements on the characters path algorithm and more content and it's ready to sell. Hope to see you on the Top 20!

Always a great idea and execution from you :D Loved the chaos from every round!

Always a great idea and execution from you :D Loved the chaos from every round!

I would never even imagined a puzzle game inside a video editing timeline and I completely loved. The fact you get ACTUAL JAM GAMES to compose it on a pseudo-video at the end is really great.

And I read your comment about the rules, and rules are rules, but I think your homage to GMTK, the jam and the jammers is really respectful, creative and fun <3

I would never even imagined a puzzle game inside a video editing timeline and I completely loved. The fact you get ACTUAL JAM GAMES to compose it on a pseudo-video at the end is really great.

And I read your comment about the rules, and rules are rules, but I think your homage to GMTK, the jam and the jammers is really respectful, creative and fun <3

Great concept and art style! I would love more feedback about what was happening, maybe a visual endgame sheet to see what were wrong and how much? 

Great concept and art style! I would love more feedback about what was happening, maybe a visual endgame sheet to see what were wrong and how much? 

A cool concept, but it seems that the towers have more strategy against me that I would expect hahaha a way to get strategical with my goblins instead of just button mashing it would be really cool!

A cute joke, not more than that. Good hero design though!

A cute joke, not more than that. Good hero design though!

Controls and interface could be better, but it is a MARVELOUS idea! I would love to see a more polished game of inverse match 3