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(+1)

A cool and simple concept, executed well (it reminded me of the Gravity Suit on Subway Surfers!). For a 10-hour jam, it's impressive! hahah

My feedback is about the acceleration and velocity of the gravity. It feels they are slow to change directions (maybe they are subtracting until 0 again) and really fast to go to max speed - so it's hard to avoid obstacles using the gravity change, but it's easy to keep going into spikes at top and bottom. It's hard to polish, but you can get something of it!

(+1)

Thank you for playing! :)

Getting the controls right certainly was a challenge – and I'm still not happy with it. It's surprisingly tricky: Make them too responsive and it just feels like a regular platformer. But if they are too delayed, it also feels bad because people are used to regular platformers, haha!

It's probably bugged somehow, but at least in theory the idea was that you should get a substantial boost to the impact of your input while changing direction and the (added) impact should diminish the longer you hold the same key. Will look into it later!