Very clean minimalistic design! Took some time to understand the rules but overall an interesting take on the theme.
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Secrof of Nature's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #1753 | 3.452 | 3.452 |
Overall | #1843 | 3.303 | 3.303 |
Creativity | #1920 | 3.438 | 3.438 |
Enjoyment | #2099 | 3.018 | 3.018 |
Ranked from 219 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You can use your cards however you like. One single card can be source of heal or you can reverse its role and it can be deadly attack to your oppenent. With 2 card trays instead of classic one, you can create different situations such as playing AS your opponent.
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We used pre-existing audio
Comments
I loved how the tactics would creep on you. There's the obvious, but then there's the first-mover advantage and the idea that you can force the demon to place effects on itself and the like. I would have liked a clearer game plan for the demon. Sometimes, it would hurt itself even when by playing another card it could have chosen to have no effect. I feel like the ability to reason out the demon's moves would have really taken this to the next level.
I will say, it didn't quite seem to fit the theme.
This is great. Would love more depth and the ability to take a card back from the arrow board in case you misplace one.
Good job!
This is great. Would love more depth and the ability to take a card back from the arrow board in case you misplace one.
Good job!
Really neat approach to a card game, and really really clean design that both looks good and communicates how the card interactions work. I had fun, glad I played :)
Congratulations on your submission. A solid card game with clever rules and mechanics.
Nice and simple! I like the idea of thinking ahead and making combos!
Wow, I can only imagine how much time it must have taken to implement the card mechanics for each combination. I enjoyed trying out different strategies. Well done!
Fun twist on card games that I don't think I've seen too much - choosing which cards to play against yourself or your opponent can be tricky when trying to plan ahead your turns.
One thing I didn't understand was the point of the End Turn button? Since you only have one card to play, I feel like the turn should just end after you play it.
Overall nice work!
Thanks for pointting out that bug! I realised know. There is too much complex systems in these simple card game and that is some glitch in timing system. It automatically destroys because of the time limit. After that everything crashes because this isn't supposed to happen.
I think this is the downside of 2500+ lines of code in one script :D You can't see small details in it.
Also your review is really meaningful to me, good to see someone who actually know and understands card games. Thanks for your review!
Really fun game! I'd like the ability to move the card after I place it before I hit end turn and it took me a second to figure out, but it was a good time.
Pretty style, nice idea. I'd like to change my cards sometimes, when there is 1 or 2 left
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