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hulien22

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A member registered Apr 09, 2020 · View creator page →

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Really cool game, it’s a creative adaptation of breakout! I was initially pretty intimidated by the massive health bar on the boss, but exponential scaling on the damage really does speed everything up towards the end! :)

Ended up winning by just focusing on time increases + damage ups, and then not fully clearing lines so I could just keep bouncing the ball and hitting the boss.

It wasn’t clear to me if clearing lines was beneficial? I could sometimes get the ball stuck between the wall and the boss to hit it a bunch, but usually my damage was too high for the ball to really stay up there..

Great work on this, had a fun time! (ps also nice to see some other bigmode jammers around)

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Super amazed at what you guys were able to make in 4 days - great idea, wonderfully executed, amazingly polished! Great work all around!!

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Nice adaptation of the ‘cheat’ card game! I managed to win by playing very defensively and never bluffing or calling out other players for their bluffs (essentially just played cards that I had, and the CPUs would lose lives by calling each other out). Feels like there needs to be a bit more incentive for bluffing/calling out other players (perhaps a simple score system where you get points for number of cards you played + some bonus on calling out other players?).

Great work on this!

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Fun game, and a cool take on the theme! Having to manage all the various enemies and different shot patterns in the later levels was really fun! I feel like this game could be pretty interesting if the enemies shot on the beat or based on the bpm (eg start with simple quarter note enemies, then introduce triplet enemies). Otherwise great work on this!

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Interesting take on balatro-genre! Do the levels keep going or is there an end to them? I found a pseudo-infinite combo with “blast off” + “aezio” where I could keep selecting single cards for free and then save my */0 cards to ensure that I could play the queue for free as well - stopped playing after round 26, but this could probably go on for quite a while..

Overall really liked the concept and the execution! The game oozes with style and juice, so it feels quite satisfying to play! Would have loved to see more abilities of course, but I understand that its hard to add a lot in a jam timeframe. Other small additions that would be nice are a shop reroll, for the deck preview to actually show what cards are left over, and a slightly better tutorial (would be nice to have a tutorial that walks you through an example instead of just getting a wall of text)

Great work, really enjoyed playing this!

Great game!!

Managed to beat the game in ~20 mins, mostly took advantage of upgrades that gave me more frequent buffs (eg use the odd/even ones a lot, and then the leftmost=0 one later). Does feel like there’s a lot of troll upgrades (eg jackpot or max sum), so didn’t really have to change my upgrades around that much at some point.. Would potentially be nice to have a pick-one-of-3 or a shop or smth else that lets you have a bit more input to give the game a bit more strategy!

Otherwise nicely done on this, the art and music fit the vibe quite well!!

Charming game with great art - would have loved a few more minigames, but otherwise great work!

Fun reversal of the incremental genre - great work!

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Fun game and clever take on the theme! Took me a few tries to get a good run, but managed to get a pretty lucky run (had a bunch of close calls along the way). I get that you really wanted to emphasize the numbers, but I found using the 1-6 number keys to be a little awkward.. But other than that I had a great time (also the music and art are also fantastic)! Great work on this

Clever little puzzle game! You did a great job at teaching the basic mechanics and then slowly ramping up the difficulty, awesome work!

Simple idea but super well executed! All the visual and audio are outstanding and really make this a fun and chill little experience

Great work on this!

The game feels quite Baba Is You inspired, but adds enough of a twist that it feels fresh and enjoyable. Liked the different mechanics you added for this jam game, would love to see what you could expand this to if you make a full release (especially if you add some meta puzzles)!

Awesome work on this!!

Fun interpretation of the theme! Some of the cards seem a lot better than others (eg feint seems really good, whereas early is pretty bad since you have less time to memorize the next cards). Good work!

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Don’t know exactly how the score is calculated but I did manage to beat all the levels!

The music is amazing, so many songs and they’re all bangers! The art is also quite nice, especially the background art + effects!

For the gameplay, I think the early levels are well balanced, but the later levels are a bit too chaotic.. imo there’s too many projectiles to properly dodge, so you end up just throwing yourself at the boss while spamming attacks (or at least that’s what I did..). If there was an air dodge, or if the grapple had iframes, then I think the combat could be a lot more interesting!

Overall I had a blast playing this one - great work to the entire team!!

Pretty cool racing game! Had a rough time before I learned about the drafting mechanic, but after that I managed to win a race :) Really liked all the sound effects, the wind sound especially adds a lot to the game

Great work!

Feels like a modern reimagining of minesweeper! Super satisfying effects + sounds, had a very fun time with this one!

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This is such a great and cozy game! Very reminiscent of Dorfromantik, but having three tiles and being able to place tiles on top of others adds a lot of different variety and strategy

Sometimes when I placed tiles on top they would merge together (eg I’ve got a windmill inside of a mountain in the middle of my island) and sometimes they would get replaced or do nothing - this wasn’t entirely clear to me as to why or if it was even intended? If merged tiles are indeed intended, then it would be nice for those to have a special animation, and some way of inspecting the tile to see what the new rules are for it (if this isn’t actually a game mechanic, then perhaps that could be an interesting thing to add in)

Other than that I really enjoyed my time with this one! The music and art really work together well to make such a chill vibe - awesome work!!

Super fun and creative idea! Really hard to master the controls but quite fun once you start getting the hang of it! Definitely could do a bit more visually to tell the legs apart, or find some way to incorporate the W/A/D letters onto the legs (tattoos perhaps?).

Overall great work, enjoyed my time with this one!

Pretty neat mix of roguelike + resource management (reminded me a bit of Reigns)! Being able to see the upcoming cards and plan out a route adds a decent amount of strategy and depth!

Feels like I wasn’t really able to get too many rings in my playthroughs, which is unfortunate since those are what could really add a lot more replayability by making each run feel more unique.. Perhaps it would be nice to make the items a bit cheaper or to have chests with guaranteed drops every 20-30 levels?

Overall nice work on this! The music and art all fit together really well

Super creative take on the theme, felt like one of those classic flash puzzle games reimagined!! Really enjoyed all the comments along the sides of the levels, added a lot of character to the game!

Unfortunately my hand started cramping up after making it to the room with the 4 moving boxes :( but I still had a great time overall! Nice work!

Super awesome idle/incremental game! Really well polished, the overall art style + all the sound effects all work so well together! I managed to max out all the upgrades in a reasonable amount of time, so good job on making a well scoped jam game!

Not really much to give in terms of feedback, asides from some of the upgrades being a bit confusingly worded (eg number picker speed should probably say “how much time it takes…”, or max bingo per card only applying to new bingo cards could be clearer). Otherwise the only other improvement would be to add more upgrades :) !

Great work!

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This was a cool idea! It feels like using a high spin value is pretty op for the platforming sections given how much of a jump boost you can get, but the slow down was super useful against the boss in order to fire off a ton of shots!

A couple points of feedback

  • there should probably be a few more ceilings/blockers to prevent players from jumping past large sections of the map
  • the player can sometimes glitch through fast moving platforms, since you’re using godot, might be worth looking into Continuous Collision Detection?
  • would be nice to have a hotkey / option in the menu to respawn at the last checkpoint (a few times I fell down pretty far and had to keep spamming down to die + respawn)

Overall nice work on this! Also I liked the music and the parallax background!

Really fun twist on the tower defense genre! Would have liked to be able to move numbers around after placing them, but it was a fun challenge having to use a less than optimal number placement :)

Sound design is pretty slick too - great work on this!

Really fun mix of undertale combat with the relaxation of powerwash simulator! Super well polished too - the art and the music really bring everything together well (especially loved the combat backgrounds) Great work!!

Cool art and music, super satisfying gameplay, lots of juice and polish - this game is SLICK!

you move faster if you stop shooting, so that can let you escape enemies (there’s a tip in the game about that if you die early enough)

unfortunately I realized a bit too late that this was non-obvious, and couldn’t really think of a great solution to make it clearer in time - potentially a different animation or some zoom changes could have helped

Nailed the presentation on this one! Managed to finish in 15:47, definitely could not keep up with all the minigames + ads towards the end - All the chaos reminded me a little bit of “keep talking and nobody explodes”.

Awesome work!

Superhot meets minigolf - great idea and implementation!

This game is a blast! Managed to win using poison + global damage and made it decently far into endless mode as well! Really like the aspect of not just buying towers, but also having to buy upgrades, damage boosts, and money investments.

Few minor nitpicks (mostly since I ended up playing this for quite a while):

  • I liked being able to see the modified enemy health values, but would also be nice to see the modified damage values of the minions after getting the various minion damage upgrades, especially since you can end up buying many of those.
  • I feel like the max power scaling was a bit strange? Felt very limiting in the early stages, then towards the last few levels I had way more energy than I could possibly output.. Could probably have scaled a bit slower imo, that way you still need to pay attention to max power output in the mid levels.

The music and art are also really well done and polished - Definitely felt the papers please vibe in the shop and with the sound effects there, really nailed that aspect!

Awesome work on this!!

The polish on this game is outstanding! Really liked experimenting with the different upgrades - would love to see this game get expanded upon!

Simple + silly + fun = awesome game! Reminds me a lot of untitled goose game :D

Great little tower defense game! Always like TD games that let you build your own routes as that adds an extra layer of planning and strategy. The expanding region is neat, but does definitely make the gameplay a bit slower - would love to see a speed up option and a zoom out option to truly see the scale of the map!

Could see this being expanded upon with more towers and enemies!

Great entry, this game is really oozing with style! The graphics and the music work together super well!

Managed to beat the game after a few tries, would have like for parries to be a bit clearer, and perhaps to have a bit of invincibility to other attacks after a successful parry? I feel like often I would parry one guy, but then get shot by a mage..

Awesome work on this!

Clever idea, never thought of mixing these two styles of gameplay together! As others have said would have been nice to connect the two together a bit more mechanically, but had a great time nonetheless. Also really liked all the character designs, and the music is outstanding!

Really love this take on the theme!

Managed to collect all the collectibles, in the end I was so powerful I only had to click 1-2 times to finish each document, barely even needed to nap anymore!

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Great to see more roguelike deckbuilders in this jam - super creative take on the genre by mixing it with a physics class!

Took me a few attempts but managed to beat it! Extra energy + paradox was a super strong combo that carried me (just had to do that twice in the last fight to win). Definitely feel like some of the laws were a lot weaker than others though (was trying to make antimatter work initially but couldn’t really figure it out, and the one that lets you carry forward energy feels weak without card draw..)

Awesome work on this, really had a fun time with it!

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Neat little puzzle/educational game!

Took a few tries to understand how things worked, but managed to beat it in the end! The colors and patterns in the last round can get pretty confusing, especially with the timer!

Not sure if intended, but I discovered that each of the numbers 1-5 are always used, so I actually only needed to figure out 4/5 of the values, then the last one is obvious. That also makes it easier since there is only one possible answer for any result (except 1).. for example, if I see red^green = 4, then I know it can’t be 2^2 since red!=green, and thus it has to be 4^1.

Maybe it could be interesting if numbers could be reused, but then I guess we might need more tests..

Cool first entry - keep up the work, I hope you continue submitting to jams!

Ooh nice to see another deckbuilder in the jam!

Love this more action based style, gets pretty chaotic in the later levels when you have to juggle playing your cards while also dodging a massive wave of enemies + projectiles, but I found it to be a ton of fun!

Really liked discovering all the different cards, fireball and lightning were probably my two favourites :)

One small thing, I would really like if there were spawn indicators for when an enemy was about to spawn in - I feel like I took a good amount of damage by running into a creature that just appeared..

Awesome work overall!

Super well polished game, really loved the art and music! Managed to get a score of 910, mostly just by clicking like a madman - could be interesting if there were also creatures that you had to avoid eating, that way you had to be a bit more careful with the clicking..

Great work!

Can you try on a different browser? What OS + browser are you using?