Thanks for playing! Good idea with the dice roll skipping, could definitely add a setting to automatically show the results
hulien22
Creator of
Recent community posts
Hey another dicey dungeons fan! Thanks for checking out my game :)
Re: bugged damage, You’re probably missing the statuses which is why you thought the damage calculations were off? Eg if you were exhausted, then you’d only deal half damage, or if you had a lot of strength then you could deal a lot of damage even with a low mode
Good feedback for showing the players total damage total, was something I had planned but ended up running out of time to implement..
On the topic of mode being too random, that’s sort of the point of the game.. you need to deal with the dice you’ve rolled and figure out new plans if you didn’t roll what you were looking for. Of course as the game goes on, you start having more control over all of this as you gain more dice, more special weighted dice, more rerolls, or more relics that give you bonus statuses :)
Thanks for playing!
This game is super polished and well put together. All the graphics are fantastic, and the colour splats that you leave behind look really nice! Also all the music and sound effects put a big smile on my face :D
Nice to see a game that experiments with the potioncraft system - I always found it to be a pretty interesting idea and wondered where else it could be used
Do feel like some keyboard controls would help tie this all together nicely (maybe up/down arrow to add/subtract, and left/right arrow to switch colours?)
Great work on this!
Wow, what a great game - definitely one of my favourites from this jam!
Super well polished, all of the art + sounds + music really fit well together. Did manage to beat it, although I had to abuse the bugged kings a little bit at the end with all of the stronger monsters (I assume you're not supposed to be able to go into negative energy when firing them?)..
Also nice to see another game that used non-standard dice! Liked the idea of the dice upgrades, but felt like they were too expensive to really explore fully.. Even when I had a bunch of dice set to generate wrenches, I feel like I wasn't getting all that much :( Might be better if some of the initial dice you buy/upgrade are cheaper/ramped up? That way you would also have less wasted turns at the beginning where you're just waiting to get a few more of a resource
Awesome work on this!!
Probably the best looking game in the jam! Absolutely beautiful!
The game reminded me a bit of A Short Hike, would be cool if there was more exploration options (would be cool to explore the little town or the magic school and meet people around there).
The only one issue I had is that there were a lot of blind jumps, ended up jumping off a few cliffs and hoping I'd land on something on the other side (the camera was useful sometimes for this, but other times I had very little idea where to go next..)
Awesome job on this!
Elegant and relaxing puzzle game!
I know that only using two colours was a purposeful design choice, but I think it would have been nice to colour code the rows/columns that have the correct mode (especially in the larger grid levels, I found myself often not noticing that I was still missing one of the columns)
Great work especially on the level progression, some of the later levels get quite challenging
Awesome game, really love everything about the presentation! The music, all the art and 3d models are super nice and really fit well together.
One small issue I had is with the controls, which are a bit unconventional imo - in most games like this, the input directions control the character's movements relative to the screen; whereas movement relative to the mouse would fit more if this game was in first-person. Took me a while to get a hang of these controls, but had a fun time after I figured them out
Great work!!
Nice to see another game that reversed the match-3 genre! We were considering making ours more puzzle based like this one, but opted instead for a more arcade style game - but it’s nice to see that both approaches can be equally fun!!
Had a good time with this one, adding in the power ups for the player is a cool idea :) I did find that hiding in the corners and occasionally teleporting to the other side was the best strategy, but it’s tricky to think of ideas to force the player out of the corners.. maybe if you could only get mana if you were closer to a match? Or you lost mana if you were in a corner?
Out of curiosity, what’s your AI’s algorithm for figuring out which pieces to swap? Is it random or is it trying to get the optimal swap?
Awesome work on this!!
Thanks for the feedback!
grant bonus points for matching fruits of the same type as you
ooh that's a good idea I didn't think about, could be an interesting addition!
the ability to move a couple of tiles between each consecutive match
that's actually something we played around with a bit, but felt like it interrupted the game flow a bit too much :/
Thanks for the feedback!
The game was very unintuitive
At its core, the game is a match-3 game where you are a tile that's trying to survive, but at the same time you're trying to get combos to increase your score. If you've got suggestions on how to phrase the instructions better let us know!
playing against an AI
I see the game more as playing with the AI, where you are trying to help the Ai (and yourself) get a higher score! :)