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hulien22

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A member registered Apr 09, 2020 · View creator page →

Creator of

Recent community posts

Thanks for playing! Good idea with the dice roll skipping, could definitely add a setting to automatically show the results

Hey another dicey dungeons fan! Thanks for checking out my game :) 

Re: bugged damage, You’re probably missing the statuses which is why you thought the damage calculations were off? Eg if you were exhausted, then you’d only deal half damage, or if you had a lot of strength then you could deal a lot of damage even with a low mode

Good feedback for showing the players total damage total, was something I had planned but ended up running out of time to implement..

On the topic of mode being too random, that’s sort of the point of the game.. you need to deal with the dice you’ve rolled and figure out new plans if you didn’t roll what you were looking for. Of course as the game goes on, you start having more control over all of this as you gain more dice, more special weighted dice, more rerolls, or more relics that give you bonus statuses :)

Thanks for playing!

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Interesting twist on classic chess puzzles - got up to 390 points :)

Nice job!

Nice short and sweet game - the crying mandrake sound!

Wow what a wonderful and charming puzzle platformer! Loved all the different creature abilities - the snake movement especially was a highlight!

Awesome work!

This game is super polished and well put together. All the graphics are fantastic, and the colour splats that you leave behind look really nice! Also all the music and sound effects put a big smile on my face :D

Nice to see a game that experiments with the potioncraft system - I always found it to be a pretty interesting idea and wondered where else it could be used

Do feel like some keyboard controls would help tie this all together nicely (maybe up/down arrow to add/subtract, and left/right arrow to switch colours?)

Great work on this!

Super original idea and really well executed - Awesome work!!

Wow, what a great game - definitely one of my favourites from this jam!

Super well polished, all of the art + sounds + music really fit well together. Did manage to beat it, although I had to abuse the bugged kings a little bit at the end with all of the stronger monsters (I assume you're not supposed to be able to go into negative energy when firing them?).. 

Also nice to see another game that used non-standard dice! Liked the idea of the dice upgrades, but felt like they were too expensive to really explore fully.. Even when I had a bunch of dice set to generate wrenches, I feel like I wasn't getting all that much :( Might be better if some of the initial dice you buy/upgrade are cheaper/ramped up? That way you would also have less wasted turns at the beginning where you're just waiting to get a few more of a resource

Awesome work on this!! 

What a fun and refreshing puzzle game! So much flavour in all of the art (really liked the dragon at the end), and the use of all the camera modes was super creative! Fell out of the world once and had to restart, but other than that had a great time with this one - Great work!

A nice cute game! Really loved all the art and the sound effects. Nice job with all of the extras as well, the leaderboard + the level editor are really nice additions

Great work to the whole team!!

Super fun game, had a great time with this one and the grooving music :D

This is the first first-person survivor-genre game I've played, and it works really well! Could see this idea expanded on with more upgrades and abilities

Awesome work! 

Probably the best looking game in the jam! Absolutely beautiful!

The game reminded me a bit of A Short Hike, would be cool if there was more exploration options (would be cool to explore the little town or the magic school and meet people around there).

The only one issue I had is that there were a lot of blind jumps, ended up jumping off a few cliffs and hoping I'd land on something on the other side (the camera was useful sometimes for this, but other times I had very little idea where to go next..)

Awesome job on this!

Yep there are 3 levels to the dungeon with 3 bosses!

Spent most of my time developing all the subsystems, so adding in all the abilities and monsters was actually super easy in the end — just adding new entries to a json file :)

Haha yeah my mind immediately jumped to statistical mode and dice, and this was what came of it :) 

Papery aesthetic comes from playing ttrpgs / other board games with friends, which is what was next on my mind after deciding on using dice

Thanks for playing!

Thanks for the kind words!! Out of curiosity what kinds of builds did you try out / enjoy?

Could be fun to add in some rings in the air to fly through, but otherwise fun and relaxing game :)

Fun initial prototype, interested in what else you were planning for this - Would you be able to swap/upgrade abilities? Think with some additional mechanics (to give a reason to not just force one direction) would help add a lot more complexity to the gameplay.

Awesome game, had a ton of fun with this one :) 

Elegant and relaxing puzzle game!

I know that only using two colours was a purposeful design choice, but I think it would have been nice to colour code the rows/columns that have the correct mode (especially in the larger grid levels, I found myself often not noticing that I was still missing one of the columns)

Great work especially on the level progression, some of the later levels get quite challenging

Really nice game! Great art and music + some nice level design -- really loved how you introduced the switching mechanic in the tutorial, caught me by surprise :)

Awesome work to your whole team!!

Awesome game, really love everything about the presentation! The music, all the art and 3d models are super nice and really fit well together.

One small issue I had is with the controls, which are a bit unconventional imo - in most games like this, the input directions control the character's movements relative to the screen; whereas movement relative to the mouse would fit more if this game was in first-person. Took me a while to get a hang of these controls, but had a fun time after I figured them out

Great work!!

Thanks for the feedback! Multiple incoming swaps is an interesting idea, haven't considered that one, but could be interesting!

Thanks for the kind words! Yep had some ideas to add in more block types as the game progresses, but didn't have time to fully implement/test them

You can move as many times as you want on your turn! Try to see if you can make more combos on the side to setup large cascades and get tons of points :)

Nice to see another game that reversed the match-3 genre! We were considering making ours more puzzle based like this one, but opted instead for a more arcade style game - but it’s nice to see that both approaches can be equally fun!!

Had a good time with this one, adding in the power ups for the player is a cool idea :) I did find that hiding in the corners and occasionally teleporting to the other side was the best strategy, but it’s tricky to think of ideas to force the player out of the corners.. maybe if you could only get mana if you were closer to a match? Or you lost mana if you were in a corner?

Out of curiosity, what’s your AI’s algorithm for figuring out which pieces to swap? Is it random or is it trying to get the optimal swap?

Awesome work on this!!

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Really fun idea and great execution! The intro was also super smooth, but it wasn't clear to me initially that you have to hit space to get back up after being shot.. 

Would love more levels and more weapons, but awesome work overall!

as soon as I thought "how would you ever lose" I got got!

haha yep that's what always happens to me too :)

Thanks for the feedback!

Thanks for the comment! Were you using keyboard or mouse? I think the mouse controls aren't the greatest and could use some work.. the keyboard controls are much better imo

Thanks for the feedback!

grant bonus points for matching fruits of the same type as you

ooh that's a good idea I didn't think about, could be an interesting addition!

the ability to move a couple of tiles between each consecutive match

that's actually something we played around with a bit, but felt like it interrupted the game flow a bit too much :/

Thanks for the feedback!

The time period actually does get faster as the game goes on! But yeah could be nice to add in some more tile types as the game progresses to add more of a challenge :)

Thanks for the feedback!

The game was very unintuitive

At its core, the game is a match-3 game where you are a tile that's trying to survive, but at the same time you're trying to get combos to increase your score. If you've got suggestions on how to phrase the instructions better let us know! 

playing against an AI

I see the game more as playing with the AI, where you are trying to help the Ai (and yourself) get a higher score! :)

Thanks for the feedback! Yeah would be nice to add some different types of blocks as the game goes on (frozen fruit, multicolored fruit, etc). We also do have some sound effects for the fruit matches, but maybe you were just referring to the knives/bombs?

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You actually want the AI to make matches! That way you can make bigger combos and get a higher score!

Ooh this is a nifty idea, really like it! Took me a little bit to understand you need to click on the numbers, but managed to beat a few levels after that! Feels a bit easy once you get the main strategy/tricks, but nice job overall!

Nice twist on the classic snake game by having to make the snake eat its tail! Pretty clever idea!

Lots of fun, really liked the levels with the speed boosts! Would have liked a keyboard option to start the level (instead of having to click play), but that's just a minor thing - Overall nice game!

You should add a description to your page with some basic instructions :)

Got the basics of it after playing around a bit, nice animations but would be nice to have some indicator to let you know a person is about to explode (so you can try to maneuver around). Nice work! 

Fun twist on Tetris! Pretty polished game, but found the keyboard control scheme a bit confusing, kept pressing down arrow to drop, but that would swap insert mode - felt like down arrow and s should have been swapped..

Nice work!

Took a little bit to understand the game, but once I got it I had a lot of fun and beat all the levels! Loved the music generation!