
Really cool game, it’s a creative adaptation of breakout! I was initially pretty intimidated by the massive health bar on the boss, but exponential scaling on the damage really does speed everything up towards the end! :)
Ended up winning by just focusing on time increases + damage ups, and then not fully clearing lines so I could just keep bouncing the ball and hitting the boss.
It wasn’t clear to me if clearing lines was beneficial? I could sometimes get the ball stuck between the wall and the boss to hit it a bunch, but usually my damage was too high for the ball to really stay up there..
Great work on this, had a fun time! (ps also nice to see some other bigmode jammers around)

























