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A jam submission

TradewardView game page

Addicting tower defense and shop management game.
Submitted by xynth — 1 hour, 55 minutes before the deadline
Rated by 6 people so far
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Tradeward's itch.io page

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How does your game represent "Power"?
Power is represented as 'energy'. Using generators and wires to power different structures.

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Comments

Submitted

Really fun! Takes a minute to figure out how things work but once you do it's very satisfying to manage everything and then watch the enemies get mowed down

Submitted(+1)

REALLY fun game. Great sound and visual look, honestly super polished. I love the generator system to the tower defense element.

When in the wave based mode, and I'd hover over the cards, it would be helpful if I got a full UI explanation rather than just the card name.

Developer (1 edit)

Thank you very much for the review, glad you've liked it !

Submitted(+1)

This is really cool. I can definitely see the references come through and the presentation is dope. I will say it's a bit on the rough side to understand at first, but once you get a hang of the basic flow, it makes more sense. Not sure how to fix that, so I can't give any real suggestions, but either way this is great.

Developer

Thank you for the feedback 🙂

(+1)
think i won
Developer(+1)

what the actual fuck

Submitted(+1)

The balatro inspo definitely comes through, really fun concept and great presentation.  My only minor criticism would be in would be nice if there was an indicator on the traders to say to drag to them to sell when you're holding a card/tile. great job

Developer

glad you liked it! i didn't think about the dragging part being confused while creating it, sorry if it was confusing.

Submitted(+1)

Had to go back to the tutorial again to figure out how pass items, a button to skip would have been nice. Good tutorial tho. 

Developer

thank you for the comment. sorry if it was confusing at first.