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lunchucks

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A member registered Jan 23, 2025 · View creator page →

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I think it's safe to assume you've got most of them at that point. Deadline prohibited adding the list as I just finished most of the achievements sunday evening. 

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Probably top3 for me so far. I like the energy.

Lemme just solve this three body problem in my head to get past a first level

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Dunno if the game broke on me but i ate the coins and then just wondered around the map vibing to the music. Pretty chill tbh

edit. ok I went back cause the other comments are talking about complete different stages and finally found the way out of the ground

fish physics had me tweaking

Yeah that's just what I did. Wondered for a little bit where my guy went and then realized and just sat back watching.

Nice clean design execution. I think I completed the second switch stage without engaging any switches. Could've gone a lot further with some clever level design and more levels I bet

Now this is something else. Borders on unplayable with the rotation of the screen but got used to it surprisingly fast

Good implementation on all the visual flair. Nice level design too, got suprisingly complex

Took me a while to realize I can chain the commands beforehand and then start the sequence. Made it a lot easier to handle lol. Good atmosphere.

Holy mackarel, we got loops within loops within loops here

Wrapped a pretty simple concept into a fun package. I like the sound design

Got myself killed cause I just spread the word and forgot to save myself. I guess those safety instructions on planes were correct.

I liked the simulation aspect of it.

We're trying to instill a sense of accomplishment here. Nothing's free

love a good td. Especially nice when you can affect the route/pathing of the enemies

Well executed, felt good to play

Cool concept! Easy to understand and start but has some depth to it

Pokemon snap vibes. Why's the action bound to mouse2 instead of mouse1 tho?

Smooth feeling player controller. Love the sound effect on the loop. 

This would have been a whole playstation game in 1998

Feels a tad unfinished but I see the vision

I like the graphics style of it. Kinda scary

Took me a while to figure out how to play this. Fun concept to play around with when you figure it out. Would've been nice to have different blocks for the movement options instead of having to change the selection between up, down, left and right every time.

A lot done in just a few days! Great sound design and art. Feels good to play

Nice fast pace on this. The car corners like crazy

Nice twist on the snake genre. Good atmosphere building with the music

Good use of the theme

Now this is pod racing. Nice concept with the one button input but sometimes you drive yourself into a situation where you'd really want to correct a bit to the right but have no means to do so. Pretty hard to maneuver

Clever way of keeping you active on an idler type. Wish I could have gone faster

Appreciate the option to tame down the camera movement. Fun.

Very supermeatboy-esque. Somebody cooked with the soundtrack

Was a bit confused at first cause in the level select you gotta run into the black hole but then in the level you need to avoid crashing into it. 
Surprisingly hard

Gets really nerve racking when multiple trains start operating

When I press w, a, s or d the cube moves one block forward and if I want to keep going in the same direction I need to release the key and press it again to move another block

Good loops

Those foxes didn't know what they had coming. Good progression on a simple gameplay loop!

Proper big brain game.
Wish I could have moved more than 1 block by keeping the button pressed tho.
Good clean art style. The jump animation i particularly liked

Liked the music / sound design

Suprisingly fun. There's a charm to the jank of the graphics

It's like a 2D Sheep of Vengeance

Good cat graphics. Kinda hard