Thanks so much! I promised my friend that if we win the jam then we can make a bigger version xD
PostMortemExpress
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The bees walking in a line and delivering nectar from the flowers was very cute. It added to the worldbuilding nicely. Only struggle I had was when the queen said to ask for more help in finding the catacombs, I couldn't figure out how to bring up the hint. Eventually I realized the puzzle and I'm happy that I wasn't given extra help after all :)
I saw your post on discord so I decided to try this. I liked the setup for the game. I always plan to open and end my games with a cutscene but somehow I never seem to have the time for that. Moving the parrots around felt pretty good and the low poly style suited the game. Although the trees in the start were maybe a bit too simple.
I don't think many people are playing the games in this jam anymore so I'd appreciate if you gave my game a chance also. Thank u
I loved this. I was whooping these horror killers like it's dead by daylight. I played with the normal difficulty, so I'm not sure how the hard difficulty is, but I didn't feel the game get tougher along the way. At the start with Shout 3D I took some damage, but then later I got too overpowered with my characters so that I could beat most encounters without even needing the dice. That's my only complaint though, the humour and everything was great!
I had fun with this. My first attempt I didn't manage to win, but then the second attempt I didn't miss any combos at the beginning which then multiplied the damage so much that I didn't have to get too far to win. So I think the balancing isn't perfect. I don't know if anything changed on the second attempt besides me losing a heart. I feel like I didn't keep anything, but maybe I'm wrong? But yeah I could see this concept expanded, memory games are fun and the cards added to the madness well.
I love when people make huge worlds like this for game jams. This fit the theme super well. I think the gameplay was a little tedious at times, but the world design and the goal of getting to the end kept me intrigued. The game looked pretty at times, but then sometimes the shadows would glitch all over the place. Is that a limitation with godot or did you mess up something? I've never utilized lights/shadows that much so I don't know. Anyways it was a cool journey and mostly very well executed!
This game was really good! Snapping photos and reading about the animals afterwards was fun. I think the upgrade system could have been executed a little better but that's my only complaint. I'm now reading your bio on your account and it's pretty endearing to see how you combine these interests of yours.
I'm so sad that the game bugged right after when the flamingo gives you the side quest about scaring birds. I tried to honk at some birds to the right of it and then I got sucked into the edge and got stuck. I was really enjoying the game up to that point. Reminded me of the goose game except more melancholic I guess. The art was top tier.
Oh no I survived just 6 days... I thought I was being smart by not spending that much at the shop, but then people would just start dying from lack of food. The game was really fun though. And it seemed like there was a lot of content. The small detail with the grin of the shopkeeper showing before the transition was great. A lot of passion behind the game I can see, so great job!
This seemed like something I would enjoy, but I didn't really understand the game and then I got lost in the forest. I now notice in the itch desc you ask to look up a .txt file, but I played with the itch app installer thingy and didn't realize. Maybe you should put some instructions in the description. I liked the atmosphere a lot though, my game has a somewhat similar vibe and setting.
The intro story about what a journey is intrigued me, but the graphics and the combat were kinda rough. A tip for pixel art is that in godot you can search up the "filter" setting and make it "nearest", then the pixels don't look blurry like in the game. I can see a lot of ambition in the game, although I feel like you may have used AI while making it? At least the theme text seems generated.
Ooh this game was crazy. How am I the first to play it? I missed the ship every time just barely, it was so stressful haha. I don't know if there are other endings or if the game is always meant to end after three missions, but the ending I got lowkey gave me goosebumps. Very effective visual story telling. Only critique I have is that my fps wasn't amazing. You guys should review others' games to get more visibility because this is one of the best I've played so far.
This was the first time we really attempted any type of storyline, so it's safe to say that writing isn't our biggest strength yet haha. The rocks were a late addition because I just wanted to somehow make the driving somehow even a little more interactive, but maybe they didn't add anything. Thanks for playing!


