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A member registered Feb 02, 2025 · View creator page →

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Thanks so much! I promised my friend that if we win the jam then we can make a bigger version xD

I think you just reached the end. No more npc spawns and the game quit() itself, that just doesnt work in web version unfortunately

I see that you went hard for the accessibility haha, I respect it. The game was fun too. The graphics suited the game and there were lot of different small animations and reactions to stuff that was happening. I liked it.

The bees walking in a line and delivering nectar from the flowers was very cute. It added to the worldbuilding nicely. Only struggle I had was when the queen said to ask for more help in finding the catacombs, I couldn't figure out how to bring up the hint. Eventually I realized the puzzle and I'm happy that I wasn't given extra help after all :)

I saw your post on discord so I decided to try this. I liked the setup for the game. I always plan to open and end my games with a cutscene but somehow I never seem to have the time for that. Moving the parrots around felt pretty good and the low poly style suited the game. Although the trees in the start were maybe a bit too simple.
I don't think many people are playing the games in this jam anymore so I'd appreciate if you gave my game a chance also. Thank u

The style was unique and the puzzles were compelling enough also. I especially liked the character's walking animation for some reason.

First I was scared that this would be impossible, but the particle and sound effect that happens when color gets changed makes this game work. And it's good that it isn't too strict with the hue. Sadly a very short game, I was enjoying it.

Surprisingly difficult but also kinda fun. Nice job

Love the voice acting. Driving was cool too. I luckily made it to the end right as I ran out of fuel.

Thanks for the detailed feedback. Writing proved to be more difficult than we first imagined but I'm glad you still had fun asking them questions.

Thanks for the detailed answer :)

I loved this. I was whooping these horror killers like it's dead by daylight. I played with the normal difficulty, so I'm not sure how the hard difficulty is, but I didn't feel the game get tougher along the way. At the start with Shout 3D I took some damage, but then later I got too overpowered with my characters so that I could beat most encounters without even needing the dice. That's my only complaint though, the humour and everything was great!

Fun adventure. I forgot about the clock and I was right at the end but then died haha. My biggest critique would be that the roping to the flowers was so weak. Graphics were cute. Good job!

I had fun with this. My first attempt I didn't manage to win, but then the second attempt I didn't miss any combos at the beginning which then multiplied the damage so much that I didn't have to get too far to win. So I think the balancing isn't perfect. I don't know if anything changed on the second attempt besides me losing a heart. I feel like I didn't keep anything, but maybe I'm wrong? But yeah I could see this concept expanded, memory games are fun and the cards added to the madness well.

I love when people make huge worlds like this for game jams. This fit the theme super well. I think the gameplay was a little tedious at times, but the world design and the goal of getting to the end kept me intrigued. The game looked pretty at times, but then sometimes the shadows would glitch all over the place. Is that a limitation with godot or did you mess up something? I've never utilized lights/shadows that much so I don't know. Anyways it was a cool journey and mostly very well executed!

Very well made and the concept of discovering different endings was fun. After the  first run an ability to run and to maybe skip the text bits faster would have been quality. Solid work anyways!

Haha love to hear people get jumpscared there

Thanks for the kind words. Considering of making a bigger version if we do good in the jam.

Yeah we wanted to be a little vague with the setting. Sorry about the ending, I'm really regretting making the game quit() in the web version also. No secret ending sadly...

Thank you

Decent game. I noticed that the music volume lowered when I walked away from the spawn which means you must have used the audiostreamplayer2d node, you should use the normal audiostreamplayer for sounds like music that shouldn't depend on how far the player is from the source.

I like the style. I have to admit that on my playthrough I didn't realize I could interact with the spheres. I thought they were checkpoints or something...

This game was really good! Snapping photos and reading about the animals afterwards was fun. I think the upgrade system could have been executed a little better but that's my only complaint. I'm now reading your bio on your account and it's pretty endearing to see how you combine these interests of yours.

I'm so sad that the game bugged right after when the flamingo gives you the side quest about scaring birds. I tried to honk at some birds to the right of it and then I got sucked into the edge and got stuck. I was really enjoying the game up to that point. Reminded me of the goose game except more melancholic I guess. The art was top tier.

Oh no I survived just 6 days... I thought I was being smart by not spending that much at the shop, but then people would just start dying from lack of food. The game was really fun though. And it seemed like there was a lot of content. The small detail with the grin of the shopkeeper showing before the transition was great. A lot of passion behind the game I can see, so great job!

This seemed like something I would enjoy, but I didn't really understand the game and then I got lost in the forest. I now notice in the itch desc you ask to look up a .txt file, but I played with the itch app installer thingy and didn't realize. Maybe you should put some instructions in the description. I liked the atmosphere a lot though, my game has a somewhat similar vibe and setting.

The intro story about what a journey is intrigued me, but the graphics and the combat were kinda rough. A tip for pixel art is that in godot you can search up the "filter" setting and make it "nearest", then the pixels don't look blurry like in the game. I can see a lot of ambition in the game, although I feel like you may have used AI while making it? At least the theme text seems generated.

Ooh this game was crazy. How am I the first to play it? I missed the ship every time just barely, it was so stressful haha. I don't know if there are other endings or if the game is always meant to end after three missions, but the ending I got lowkey gave me goosebumps. Very effective visual story telling. Only critique I have is that my fps wasn't amazing. You guys should review others' games to get more visibility because this is one of the best I've played so far.

The ufo sprites were cool and the gameplay was ok. Halfway through I realized that the player didn't have a healthbar though.

Thank you!

Glad to hear you were interested enough to play the game twice. Thanks so much!

The cat and the rat were great. Fun game, a bit difficult.

Haha I'm glad the ending surprised you! Thanks for playing

This lowkey inspired me. I also want to make a game that involves a ridable beast now. Was really missing the audio though.

Fun game. Maybe a little too hectic. The leaderboard was a great addition.

Glad to hear. You picked up well on the inspiration :)

This was the first time we really attempted any type of storyline, so it's safe to say that writing isn't our biggest strength yet haha. The rocks were a late addition because I just wanted to somehow make the driving somehow even a little more interactive, but maybe they didn't add anything. Thanks for playing!

Oh yeah my bad about the ending. I should have done something different for the web port. But I'm glad to hear you found the game interesting. Thanks for the feedback!

I can imagine the game may be buggier on the web version. Thanks for playing!

The computer game was my favorite. I wished the instructions were in the game so I wouldn't have to pull up the itch page for every task though. The handling of the items also felt surprisingly good, so nice job!