The intro story about what a journey is intrigued me, but the graphics and the combat were kinda rough. A tip for pixel art is that in godot you can search up the "filter" setting and make it "nearest", then the pixels don't look blurry like in the game. I can see a lot of ambition in the game, although I feel like you may have used AI while making it? At least the theme text seems generated.
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Thanks a lot for the review and tips, I really appreciate it! This was my first attempt at combat game so there's definitely a lot to refine, I'll try setting the filter to nearest like you said. I'm using external assets from itchio and as I was working on the programing side alone, I rushed the opening scene text last min. I wanted to keep it short and to the point so as to not bore players but it came off a bit flat and unnatural. I'll take a second look to make it more natural.
Also, the project is open source, feel free to check it out ( it's a bit of a spaghetti code though so I'm not sure it's very readable :') )