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Beyond Capacity's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #460 | 2.711 | 3.833 |
Presentation | #501 | 2.475 | 3.500 |
Originality | #593 | 2.357 | 3.333 |
Fun | #725 | 1.532 | 2.167 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game represent "Power"?
My idea started as "what if you had to generate power?" And it turned into, "What if you had to not just generate power, but also had to manage and maintain it?" So I started with a very simple clicker game to show that idea. In a lot of ways, it's still a simple clicker game where the end goal is to have as much power as possible, but also in it's current state because of time constraints and a lack of know-how, and the unpredictability of the very light random power effects, I don't think it's possible to win this game. But in the future, I could see adding in some more substantial upgrades that could make winning an actual possibility.
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Comments
Great atmosphere! I can see where you were going and what you have is pretty polished :)
Due to the vibes of the environment in the audio, I got nervous as if it was a horror game. The game was pretty fun while I was trying to balance how much I saved and how much I spent on upgrades!
I definitely wanted it to be more of a horror game, but just didn't have enough time to get more in. Maybe not even horror, just more unsettling. Thanks for the comment!