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A jam submission

The Lord of the ShapesView game page

Submission for the BIGMODE Game Jam 2025
Submitted by bottomofthebarrelgames — 1 hour, 11 minutes before the deadline
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The Lord of the Shapes's itch.io page

Results

CriteriaRankScore*Raw Score
Originality#4872.7563.375
Theme#5702.3472.875
Fun#6391.8372.250
Presentation#7501.5311.875

Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game represent "Power"?
Power is power, as Cersei Lannister so aptly put it. In The Lord of the Shapes, you play as the supreme capsule, whose authority represents the pinnacle of power. Inspired by games like Overlord and Pikmin, in this game you use your undeniable authority to summon soldiers to fight for you and do your bidding.

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Comments

Submitted(+1)

Yeah man, awesome

Submitted(+1)

Simple yet effective! Fun!

Submitted(+2)

Cool game, can be really nice with a bit of polish here and there :)

Developer(+2)

Thanks for playing! maybe a lot of polish in some places haha

Submitted

Thank you for making it! Yeah our game also still needs quite a bit of polish :) What do you think we should focus on?

Developer

Only since you asked :)
I'll piggy back on what Cinetic said about visual feedback for my game. The vibes of your game are immaculate and I like the idea of growing the flowers to attack the spiders. Adding in some type of indicator to say how damaged the spiders are would make the flower damage seem more impactful. Adding in a way to change which flower you plant and giving them different levels of damage or abilities could be cool too. So yeah, just adding more "juice" to the combat. 

Bonus tip from a noob.
Super simple tweak: Just in case it isn't something you know, you could mess around with the tiling dimensions on the ground texture to make it look less tiled.

Submitted(+2)

Moving the cubes around is fun, but the game feels more like a tech demo. I think next time it could be good to focus on the "juice". A simple example would be visual feedback like the tower's health bar or you can even keep it clean by switching the towers mesh with a broken down version below 50% HP... it's stuff that's satisfying to see and gives players feedback if they're doing good.

Developer

Great ideas, thanks for the feedback! This was my first time participating in a game jam so I'm still figuring things out. I'll try to remember your tips for next time.

Submitted(+1)

Commanding the cubes feels real good! I wish there was more structure around it. I wanna take down those blue towers.

Developer(+1)

Thanks for the feedback and playing my game! The blue towers can be destroyed, but I think I gave em a bit too much health...