*sorry I meant if I end up playing the game, I'll pay for it. I'm so busy.
AMixOfGeekContent
Creator of
Recent community posts
Congrats on releasing your game!
Two bugs:
- R2 doesn't bring up the special moves menu. Nor does any other button (unless d-pad does? My d-pad on my Xbox controller is broken. Sry). The special moves menu popped up twice so far, but at complete random moments.
- my characters stop strafing during an attack (i.e. they turn towards the direction they're walking). When the attack animation finishes, they go back to strafe mode.
ps is the Linux version really supposed to be free??? If I end up liking the game, I'll be sure to pay for it.
I'm leaving a review here cuz I dunno how to put a review on the Steam Demo page:
Tldr: definitely worth checking out the free demo!
Pros and cons:
+ decent storytelling and cutscenes
+ everybody's name has "meow" or "miau" or "nya" in it
+ funny Animal Crossing graphics
+ fun sound effects
- master volume a bit too quiet tho
- running around is hard cuz controls and camera angles kinda suck, even with modern controls
o but that might be the point: to make the player feel like a little kid panicking, lost in a hopsital that probably has zombies that will probably eat you or something.
+ thanks for making it work on Linux!
- demo is kinda short. Hard to decide if I really wanna buy it when it comes out.
Potential bugs:
- autosave didn't work :(
- lighting a match with a controller didn't work. Changing the controls didn't help, and the button symbols didn't match the buttons on my xbox controller.
Good luck with your game!
AMAZING GAME I'm giving it a perfect score. The live high score was genius.
But why stop at making the most 3d game ever made, when you can make the most 4d game ever made??? My brain power level isn't high enough to understand the 4th dimension. But maybe yours is? I'm sure you'd be able to make a crazy 4d game!
Fun little mechanic! Great sound effects! Those corner blocks slowing growing after each level is a nice touch, too!
The slick mechanic allowed me to practice something interesting while sucking at beating the actual levels.
Some feedback: Whenever it says "slick", it feels out of place with the rest of the sounds and aesthetic.
Awesome beats! Colourful graphics! Slick sound effects!
Some feedback:
- I wish it'd say how many more slick points i need to unlock the next area, so I can decide whether I want to keep trying the difficult star-time-trials or not
- Sometimes it's hard to tell which way the next star or planet is
- I think the trajectory lines are sometimes wrong, even for stuff within its range.
P.s. did you have to write a scientific mathematical equation to calculate which way the line goes???? You're pretty slick for that!
Must be a tiny little bug then: after I beat the game, i tried playing again, but after the intro cutscene, the sign said IIIII I (6 I's) and the gameplay was basically the final round. I thought it was gonna be extra hard levels for beating the first five rounds without items. My mind would have been blown!


